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Written by iarwain
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Monday, 16 January 2012 03:20 |
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Hi everybody! Well, first of all we wish you all a happy new year 2012, a bit late, as usual.  Now some news: we have some new interesting community tutorials, here are some details about the most recent ones. Grey has added a much useful tutorial for those who want to compile orx from source. As you'll see it's pretty straightforward and doesn't require any real work at all. You can find this tutorial here. I also added my first community tutorial about off-screen rendering/compositing with a simple two-pass 2D lighting example. Here it is! And don't forget to check other very useful community tutorials made by sausage, tdomhan, newton64 and laschweinski. You can find them all here. Finally, a big thank you to all of you who have contributed to the wiki and to the forum. It's really nice to see the community shaping up and growing. We hope it's going to expand even more this year! If you have any questions/comments, as usual, please let us know! Cheers, - iarwain |
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Last Updated ( Monday, 16 January 2012 03:25 )
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Written by iarwain
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Monday, 26 September 2011 20:58 |
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Last Friday we had a Graphics Jam at work to try new rendering techniques/stuff. Most of the participants went to try hardware tessellation or compute shaders with DirectCompute but I tried to do some distance field ray marching. I've been tempted to try it for a while since I read IQ's Rendering Worlds With Two Triangles. As we only had one day to work on it, I thought I'd use orx as a base framework. My entry is very basic compared to what you can find using that technique on internet, especially when looking at some demoscene prods, but I'm no graphics programmer. =) I'm simply posting some screenshots here to show that even if orx is a 2D-oriented engine, you can still do nice looking 3D stuff with it without too much trouble. Unfortunately the soft shadow rendering didn't work on my work computer, so the screenshots won't have any shadows. I'll try to post new ones from home if I remember. |
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Last Updated ( Monday, 26 September 2011 21:06 )
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Written by iarwain
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Saturday, 25 June 2011 07:26 |
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Orx's svn history on sourceforge (2005-2011), visualized with gource: http://www.youtube.com/watch?v=u3YPOWcF5ug Orx actually started a couple of years before 2005 but I don't have anything to feed gource for those dark times. =) Music: Wavelet by AndyGun (CC). - iarwain |
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Last Updated ( Saturday, 25 June 2011 07:27 )
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Written by iarwain
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Sunday, 26 June 2011 02:48 |
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Lyde Sik released a couple of weeks ago what I believe to be the first game on the Android market made with orx. You can find the game here. If you have any comment, don't hesitate to post in the forum here. =) Enjoy! - iarwain |
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Last Updated ( Sunday, 26 June 2011 02:53 )
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Written by iarwain
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Tuesday, 17 May 2011 17:10 |
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The orx-dev-msvs2008-1.3rc0.zip didn't contain the correct DLLs. Actually the release one was the correct one, but the profile and debug ones were the mingw versions. I uploaded a new version of the archive which should (hopefully) now contain the correct files. Sorry about the inconvenience and thanks for those of you who reported the problem. Have a nice day! - iarwain |
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Last Updated ( Tuesday, 17 May 2011 17:11 )
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