Full text support Print
05 December 2008

Hi there!


It's been a while, I know. Lately I've been working on a couple of game prototypes with different friends (all based on orx, of course Wink). So as you might guess, I didn't worked a lot on orx those last weeks, except for some minor tweaks and bug fixes.


This is partly true. Yesterday I spent my whole day working on it to add full text support in orx. Of course, the engine had previous text support (otherwise you wouldn't see the FPS display on some of the screenshots, and no, they aren't photoshoped afterward Tongue out). But now, displaying text is really easy! It's actually as easy as using textures for an object.


As a matter of fact, graphic objects can now use either textures or texts. With no extra code required. The best example is the particle test I made a couple of weeks ago. I didn't touch one line of code, just added a couple of lines in the .ini file, and tadaa: you can see the result in the screenshots section (or if you want to see it move and make sure the FPS display wasn't photoshoped, you can fint it here Wink).


G'night all!


- iarwain

Last Updated on Wednesday, 14 January 2009 01:19