License is back! Print
02 June 2010

It's been a while since my last post, sorry about that. The 1.2 release is coming along nicely (finally per-object shaders + a nice performance boost!) but that's not the purpose of this post.


Orx is changing its license from LGPL to zlib. This basically means more freedom for users, especially on iPhone.

I'll get more into the details by adding a license page on the website that will explain it all.


The current SVN version is now licensed under zlib, and I'll update all the references after the next release. 


For now, if you ever had submitted code to the orx project and you don't agree with the zlib license, please let me know so that I can remove your code from the repository. Hope I won't get flooded by emails. =)

 - iarwain

Last Updated on Wednesday, 02 June 2010 00:21