Orx v1.3rc0 is (finally) here! Print
16 May 2011

Most of the files are now online except the msvs2010 (might take a while) and the non-native version for Android that should be up by the end of tomorrow.

You can find more info here or grab the files directly here.

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For those who haven't been using the svn since the v1.2 release, here's a non-exhaustive list of what you can find inside:

- Android support (both native for Android 2.3+ and non-native for Android 1.6+)

- OpenGL ES 2.0 support for Android and iPhone/iPad, including custom shader support

- Lots of optimizations (including batch rendering)

- Data driven physics joint support

- CPU real time profiler with graphic display 

- Custom variable width font support 

- Sound recording support with optional on-the-fly packet modification 

- A new lighting/bump mapping tutorial

And much much more...

 

Please read the CHANGELOG as some parts of the API/config properties have slightly changed. 

 

I'll update the wiki with the new stuff in the coming days and I'll probably add a page on how to use the profiler and I'll post here when it's done.

 

Thanks a lot to all those who have contributed to this version! =) 

 

Enjoy! Cool

 

- iarwain

 

Last Updated on Monday, 16 May 2011 06:42