New animation system Print
07 April 2012

Hey all,


I'm finally resuming work on the 2D skeleton animation support for orx and I'd like to simplify config definition for the whole animation system in the same process.


If you have any ideas or suggestions, here's the post I just wrote on this topic.


Thanks in advance!


- iarwain


Last Updated on Saturday, 07 April 2012 00:11