Orx - Portable Game Engine
How to write a 2D UFO game for beginners Print
14 March 2018

How to write a 2D UFO game using the Orx Portable Game Engine is a new 5-part tutorial series designed to help beginners set up an Orx project and create a simple 2D game.

It is being hosted by our friends at gamedev.net.

Part one is: https://www.gamedev.net/articles/programming/general-and-gameplay-programming/how-to-write-a-2d-ufo-game-using-the-orx-portable-game-engine-part-1-r4853

Last Updated on Wednesday, 14 March 2018 10:51
Visual Studio 2015 supported by Orx Print
29 February 2016

Visual Studio 2015 is finally officially supported by Orx. Use any edition of vs2015 including the Community Edition.

You can clone the orx repo either with git or hg

Last Updated on Monday, 29 February 2016 03:58
Forum registrations have reopened Print
26 April 2016

After a few weeks of having to shut down the registrations due to bots, they have now been fixed and reopened. Feel free to register for the forum and join the orx community.

Last Updated on Tuesday, 26 April 2016 02:24
New tutorials: Working with Joysticks and Gamepads Print
18 February 2018

Joystick and Gamepad support is an attractive addition to many games. Offering more options to a desktop game rather than just keyboard or mouse could put your game in front of more players.

Two new tutorials that help easily integrate Joystick or Gamepad for either Analog or Digital support are:

  1. Analog Joystick / Gamepad Control Sticks
  2. 8 Way Joystick / Gamepad Control
Last Updated on Monday, 19 February 2018 10:39
Saving Game information to a File Print
09 January 2018

Games often need to save back to disk. You might need to save player information, map positions, scores etc. Because Orx is data driven, it is naturally easy to save this information to a file on disk for retrieval later.

This is covered in the new Save Game Tutorial.

Last Updated on Thursday, 11 January 2018 21:08

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