Orx - Portable Game Engine
We are moving this weekend Print
23 September 2017

We are currently in the process of moving to our new host this weekend. We apologise for any interruption to the site.

Last Updated on Saturday, 23 September 2017 01:54
Inkscape To Orx Converter Tool 0.3 released Print
04 September 2017

Just released is version 0.3 of the converter tool. This tool takes an Inkscape SVG and converts the paths into meshes that can be used on Orx body parts.

This new version introduces co-ordinate offsets in case your object pivot is not top left.

You can download the converter here: http://orx-project.org/images/fbfiles/files/InkscapeToOrxMesh03.zip

The source repo is here: https://bitbucket.org/orx/inkscapetoorxmesh

And the guide to using it with Inkscape is here: http://orx-project.org/wiki/tutorials/community/sausage/inkscape_to_orx

IgnoreFromParent feature added to Orx Print
09 June 2017

For those who want to experiment, a new small-but-useful feature has been added to the development version of Orx. It allows to specify which part(s) of a frame transformation coming from a parent you want to ignore.

In short it means that you can have a child object, spawner or camera that can ignore the parent's, rotation, position or scale. Or to scale an object without scaling its children, be them particles, camera, attachments, etc.

This can all be configured via your game's config instead of having position updates in code.

This is incredibly useful for creating shadow effects or attachments to an object that should not rotate or scale when the parent does.

There are a couple of useful examples here and here, and a more comprehensive tutorial on all the possibilities is in currently in progress.

Last Updated on Friday, 09 June 2017 03:14
Visual Studio 2015 supported by Orx Print
29 February 2016

Visual Studio 2015 is finally officially supported by Orx. Use any edition of vs2015 including the Community Edition.

You can clone the orx repo either with git or hg

Last Updated on Monday, 29 February 2016 03:58
Forum registrations have reopened Print
26 April 2016

After a few weeks of having to shut down the registrations due to bots, they have now been fixed and reopened. Feel free to register for the forum and join the orx community.

Last Updated on Tuesday, 26 April 2016 02:24

Page 1 of 19