Orx - Portable Game Engine
Saving Game information to a File Print
09 January 2018

Games often need to save back to disk. You might need to save player information, map positions, scores etc. Because Orx is data driven, it is naturally easy to save this information to a file on disk for retrieval later.

This is covered in the new Save Game Tutorial.

Last Updated on Thursday, 11 January 2018 21:08
 
Visual Studio 2015 supported by Orx Print
29 February 2016

Visual Studio 2015 is finally officially supported by Orx. Use any edition of vs2015 including the Community Edition.

You can clone the orx repo either with git or hg

Last Updated on Monday, 29 February 2016 03:58
 
Forum registrations have reopened Print
26 April 2016

After a few weeks of having to shut down the registrations due to bots, they have now been fixed and reopened. Feel free to register for the forum and join the orx community.

Last Updated on Tuesday, 26 April 2016 02:24
 
Happy Christmas and New Year from us at Orx Print
25 December 2017

Hope everyone has a great Christmas and a really good new year coming into 2018.

If anyone is looking for something to do over the holiday break, we now have a full list of tutorials to help you get up to speed with orx/Scroll which is a c++ abstraction layer for Orx. This allows you to program your Orx games using full object orientated patterns.

You're always welcome to come say hi over at our gitter chat room.

Last Updated on Friday, 29 December 2017 01:32
 
New tutorial: Passing items from one Object to another Print
06 December 2017

Say you had a game where your player character needed to collect objects and carry them around. Also it needed to drop them off or give them to another character.

Objects that are children of a parent object can easily fulfil this role. Thankfully the parenthood of an item can be assigned at will to another object.

You can find the new tutorial here.

Last Updated on Thursday, 07 December 2017 12:08
 
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