Orx - Portable Game Engine
IgnoreFromParent feature added to Orx Print
09 June 2017

For those who want to experiment, a new small-but-useful feature has been added to the development version of Orx. It allows to specify which part(s) of a frame transformation coming from a parent you want to ignore.

In short it means that you can have a child object, spawner or camera that can ignore the parent's, rotation, position or scale. Or to scale an object without scaling its children, be them particles, camera, attachments, etc.

This can all be configured via your game's config instead of having position updates in code.

This is incredibly useful for creating shadow effects or attachments to an object that should not rotate or scale when the parent does.

There are a couple of useful examples here and here, and a more comprehensive tutorial on all the possibilities is in currently in progress.

Last Updated on Friday, 09 June 2017 03:14
 
Orx article on opensource.com Print
09 May 2017

An article "Getting started with Orx" has been published at opensource.com. It introduces the Orx Portable Game Engine, the community and available resources.

You can find it at: https://opensource.com/article/17/5/getting-started-orx-open-gaming-engine

Last Updated on Tuesday, 09 May 2017 11:11
 
New tutorial: Using message and file dialogs Print
24 March 2017

http://orx-project.org/wiki/tutorials/dialogs

This outlines how to integrate tinyfiledialogs which allows using the native file and message dialogs from the operating system in an Orx application.

 
Visual Studio 2015 supported by Orx Print
29 February 2016

Visual Studio 2015 is finally officially supported by Orx. Use any edition of vs2015 including the Community Edition.

You can clone the orx repo either with git or hg

Last Updated on Monday, 29 February 2016 03:58
 
Forum registrations have reopened Print
26 April 2016

After a few weeks of having to shut down the registrations due to bots, they have now been fixed and reopened. Feel free to register for the forum and join the orx community.

Last Updated on Tuesday, 26 April 2016 02:24
 
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