I am here today to talk about my current game project: Milana.
Milana is a little RPG set in ancient times, times mixing fantasy and medieval adventures.
The game graphics will be heavily inspired by The Legend of Zelda: The Minish Cap.
Here's the background story written by Pojo:
The expansive known world of Milana is, in short, a utopia. From the rich blue water to the vibrant landscapes, Milana is a realm known for its good fortune.
Under the shadow of a long dormant volcano, this land lives in complete harmony. Tribes of numerous races live in a poetic environment that only the most optimistic of hymns could describe.
Their ways are simple, and their lives, artistic and desirable. Their lifeblood is in the water. Their lakes, their seas, rivers and oasis, all pristine and magical, as if touched by an unseen god. The creatures who call the waterfronts home will happily attest to the mystical properties of the water, and how it betters their lives and cures all ailments.
But those were happier times.
A dense smog coats the land. Inferno, the once fiery peak that was long since thought to have died out, has begun to breathe once more. And with each breath it takes, more of the land is plagued in flames and ash. Soon, the whole of Milana will be taken by the purging fires.. unless they can douse it.
But who will brave the hellfire embarking on an odyssey for the waters of life?
Her name is Rain...
Rain is our little hero, a teenager with an unknown past. She finds herself having more than humans populating this world: she has magical powers from the water element.
Milana is a singleplayer game with a tiny and adorable hero, in a Minish Cap-ish world
The game will feature:
- Dungeons (baddies, labyrinths, mazes, boss battles)
- Simple stats (ATK/DEF/HP/MP)
- Leveling System (1-10)
- Quests with rewards
- Crafting System
I am planning to use Orx as the game engine to create this game, and hopefuly release it on win/mac/linux/iphone/android. I know Orx is capable of it.
I am myself a programmer and pixel artist, but I am no god. I only know C and the basics of C++ (ie: classes). I am working with Zachary James
, the main artist (pixel artist) on the project, and another programmer named Marcus.
I would need someone that is used to work with the Orx Engine and talented enough to survive this long term project. Profits made with the game will be rewarded to all contributors, and I am planning to go through platforms like Kickstarter
I am also looking for a new team member in general, for my studio named Epic Minds.
We have more projects at the same time!
If you're interested enough by this project, do not hesitate to send me a mail: [email protected]
I will then send you the application form and review your motivation/skills.
Thank you for your time, hope that made sense! You can contact me to know more about the project or if you simply need more to be convinced to work with us.
I would be interested in this, but I'm currently occupied in another project (also using Orx!!).
Please keep us informed on the progress of your project. I have really grown to like Orx since I started playing with it a few months ago. It's great to see how it's being used.
I've found another artist, for the game music. He will proceed to create the ambient sounds we need to give players the ultimate gaming experience.
I will try to post some graphics here and update you guys as often as possible on the project. Sadly, we're still missing a developer experienced with Orx. We really need someone that already worked with the engine and possibly made a few projects with it. That will be best to keep progress on the project coming, seeing as other artists keep delivering, for now.
I was wondering why you think you will need to find a coder who is very experienced with Orx before you can complete the project? You mentioned you know C and have another programmer as well, so why not get started? The tutorials on the Wiki are good and the support from iarwain et. al. on this forum is excellent.
This is kind of hard to describe, but a working prototype of the game would really help me to make decisions about the game. It would also allow me to make a video about it and show it off on kickstarter's platform for exemple, and "convince" people to fund the project.
Someone experienced with the engine would be able to develop certain complex features in the game that I planned, as I figure it all out. That's quite why I'm looking for someone used to the engine.
As for using orx, I have the feeling that any C/C++ programmer can get used to it within a few days and proficient within a couple of weeks. I'm glad acksys' opinion goes the same way.
As for complex features, we should be able to help you with those on the forum.
Best of luck for your project!
Also, Grey has expressed interest for the project, so it's more likely to come out good. Complete docs for the project are on the way!
Off-topic: My team has also begun our first project so I'll be posting in this forum as well when the alpha is complete (next week maybe??)
I didn't update the dev blog that much as there is nothing much to say about the project itself, but I'm working on the studio's website and will have it ready with a page about the game soon.
I'm still waiting for a bit more from my pixel artist before I can show you anything. Be patient!
I think the hints you've given us about the story are pretty interesting as well. Looking forward to seeing more.
Lot more updates coming soon, we're discussing game design at the moment, and making critical decisions about the game's look and direction. Stay tuned!
Woah, I think I might be getting off topic now. Sorry. Anyway, how long-term is this project? If you're still working on it in a few months, I'll have nothing better to do in my summer, and I'd totally love to help out. If it becomes something serious, I might be able to get special permission from the school to work on it.
I should be posting more updates this week on the dev blog.
You have a lot of people on your team. Are you using any kind of online system to organize the communication, besides email?
Not all the people working for me are working on the project - Mails, MSN ans Skype are fairly used, but considering the two pixel artists live far awar from me (Canada and China, lucky me in France, ha!), I made a pixel folder on a server with a todolist and milestones. Both artists got FTP access to that folder and got their own subfolder in there, where they simply upload what they made and check the list.