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my colleague made a pey-like editor used qt, but it only could be compiled as window.
I promise I will open source it one day, but not now. the code now is mess up.
this is not just a pey editor, it is a media product of a editor with full feature. But I don't when it will finish. no much time on it. I am sorry.
Hi laschweinski, I only just downloaded this for the first time and was very impressed! We desperately need something like this. The Chinese in the app makes it difficult to understand what works and what doesn't. Is the english version any closer?
eyecreate, have you had much time for pey lately?
Holding hopes for both apps. Orx application configs can become tangled webs if you're not organised.
So it's likely you'll still have your compile error unless there's something I missed somewhere.
Can you give me more details about that error?
Sorry thought you had new compiler errors. I'm still not sure why the symbols get stripped for you. Have you tried to get the preprocessed output for orxMemory.c and see if the dlmalloc code was correctly embedded in it?
I forgot to put it here.
here is the english version. https://forum.orx-project.org/uploads/legacy/fbfiles/files/orx__________________.zip
As for the source, I'd be interested and I can host them on orx's site in your own space, if you want.
Really sorry about that.
I'll try hard to put the sources online before the end of the week. I can do it!
@iarwain: it's waited til now, it can wait the rest of this week. :-)
That's the same repository that will contain orx when I'm done with the next version (ie. after finishing the skeletal animation support).
The project is currently looking for a dev/maintainer so feel free to contact me if you're interested and I'll give you write access to the repository (or simply clone it on your own account if you'd rather do that).
@Eyecreate: Sorry for such a long delay, really.