Raster Blaster Reloaded Prerelease builds

edited July 2015 in Projects - Tools
Hi Guys,

I have pre-release builds up on bitbucket for Windows, Mac and Android.

There are some changes to go in before release, but I'd really appreciate it if you guys could try a version or two and see if you can find any errors or glitches.

Android: https://bitbucket.org/sausage/rasterblaster/downloads/raster-blaster-reloaded-prerelease.apk
Windows: https://bitbucket.org/sausage/rasterblaster/downloads/raster-blaster-reloaded-prerelease-windows.zip
MacOSX: https://bitbucket.org/sausage/rasterblaster/downloads/raster-blaster-reloaded-prerelease-macosx.zip


  • edited July 2015
    I played a few games on windows and it's working pretty well!
    I have a question, I might have already asked it but I don't remember the answer: did you use Inkscape to make all the physics collision shapes?
  • edited July 2015
    Yes, I used inkscape for setting the positions and then the inkscape-to-orx converter tool. Pretty much the method outlined in the tutorial. I have to start a third table in a couple of days and I might trial the new orx editor for the collision parts.

    My existing method works really well for me because I can always reload the inkscape file, make tweaks, then convert the file straight to the clipboard. Then paste into the config file.
  • edited July 2015
    I will add support for edge and chain shapes soon-ish, which should help build complex/non-convexe terrains.
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