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I'm trying to build a cross platform game, Windows/Mac/Linux/iOS/Android, using version 1.11. I developed the basic game mechanics on Mac. Now I am trying to port to the other platforms. The Windows and Linux builds were easy.
I am trying to use the example iOS project, but the example doesn't seem to work. It builds just fine but crashes with a stack overflow error when run in the simulator. Near the top of the console log I see this error message
[36m[21:53:03][0m [31m[ASSERT][0m [35m[orxConfig.c:orxConfig_PushSection(5347)][0m [41m[37m[5mFAILED ASSERTION [orxFLAG_TEST(sstConfig.u32Flags, orxCONFIG_KU32_STATIC_FLAG_READY)][0m
When I update to the latest build it crashes with the same console log message and this stack trace
`0 0x0000000101057ff4 in _orxDebug_Break at /Users/orsonbushnell/Development/orx/code/src/debug/orxDebug.c:452
1 0x0000000101041556 in orxConfig_PushSection at /Users/orsonbushnell/Development/orx/code/src/core/orxConfig.c:5455
2 0x0000000100fe607a in -[orxView CreateBuffers] at /Users/orsonbushnell/Development/orx/code/plugins/Display/iOS/orxDisplay.m:817
3 0x0000000100fe47be in -[orxView initWithFrame:] at /Users/orsonbushnell/Development/orx/code/plugins/Display/iOS/orxDisplay.m:633
4 0x0000000100fe323c in -[orxViewController loadView] at /Users/orsonbushnell/Development/orx/code/plugins/Display/iOS/orxDisplay.m:435`
Can anyone tell me how to build for iOS?