Since we began to discuss it in my help thread
about shaders, I figured I might as well make it more official here.
I'm working on a little title I call "Robin Graves." Which is a pun, you see, because the game involves grave robbing.
As of right now, it's entirely a prototype, and since I have a major project that I'm starting in October, "Robin Graves" will be moved to the back-burner somewhat. But generally speaking, the idea is thus:
- Sneak around a graveyard, collecting body parts
- Graveyards are procedurally generated
- Avoid the guards who patrol the paths
- Avoid the ghouls that wander randomly
- Observe as occasionally the ghouls and guards...interact
As I said, just a silly little prototype to play with procedural content, and to see if I could make a stealth game that really emphasises not being seen.
The only gameplay video thus far is me learning how to use fragment shaders. This was just a test---which actually went according to plan---but of course don't expect the final game to look anything like this.
As I say, it may be a while before I get back to this prototype or release it, but it's food for thought.
What's the reason for collecting body parts? Do you use it to raise ghouls/skeletons or something?
There seems to be a lot of roguelikes being worked on at the moment. I checked out Rogue Survivor, which was kinda neat. And I guess there's some people working on their own serial killer roguelikes, since that previous one turned out to be a hoax.
I like the procedural generation part.
Hope your major project won't take too long so that you can come back to it before years!
(Not only I'm curious to see how it turns, but I have to admit that I like the idea of seeing more and more released projects made with orx! )
@iarwain I do hope to be working more with Orx, and to relase a few more games with it. It's definitely my favorite 2D API thus far---I suppose it just suits my coding/design style. I hope I can add a little bit to the library of Orx games out there.
Really looking forward to it!
Out of curiosity, can we have any info about your big project or is everything secret?
Unity sounds like a good choice to me.