I just want to let you know that I have been working on orx physic editor and I think that I am close to finish the first usable version in few days. I will post download link after it will be done. I hope it will be useful for somebody.
There is a picture how it looks so far:
I was thinking of writing exporter rules for orx for PhysicsEditor myself but I guess having a dedicated editor is even better.
It's actually working (without physic collisions yet), but there are issues.
1) you still need to write the vertex list in the order of the triangle stripe, opengl expect.
2) for UV mapping, either your provide one yourself, or it can auto generate a flat mapping automatically.
3) scaling / rotation / camera zoom is still not wokring
for 1) and 2) i hope to find a solution via an external tools / scripts to generate the datas.
for 3) I need time to write the openGL instructions to correctly change the the modelview matrix.
and probably help from iarwain for all the use cases i didnt think of yet.
I'll create a topic on this when ready.