This is a one time thing. You can then use orx directly. Of course, if you decide to update it, you'll need to also compile it but you won't have to re-run setup yourself, so only steps #1 and #3 for
I'm actually surprised you didn't encounter more issues as orx's dependencies aren't compiled with mingw-w64 at the moment, which is a separate project from mingw32 (which is the one used by orx).<…
To sum it up, I'll address <a rel="nofollow" href="http://orx-project.org/forum/search?Search=#13&Mode=like">#13</a> & <a href=&q
+ joystick <a href="> accelerometer<br />- there's <b>no</b> relations between mouse and accelerometer<br />- one should either use input events or the polling
I've already seen enobayram in the high scores. <img src="http://orx-project.org/forum/resources/emoji/smiley.png" title="=)" alt="=)" height="20" /><b
Mmh, to which scripts are you referring?<br />Those for orx itself and the tutorials?<br />It shouldn't matter as orx doesn't use any of C++11 new features in the rare C++ parts (mostly th
Actually I think <a href="http://orx-project.org/wiki/en/orx/tutorials/object" rel="nofollow">the tutorial </a><a>There are basically two calls in this tutorial:…
Yep I am working on an ide right now (commit <a>I am using kivy for the UI interface. It uses python and my positive experience on python portability is probably the main reason for choosing it…