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  1. Improving the robustness and scalability of the configuration system

    Tang
    by Tang · January 2022
    #3 0x00007ffff773bf06 in orxObject_CommandGetPosition (_u32ArgNumber=1, _astArgList=0x7fffff
  2. Improving the robustness and scalability of the configuration system

    iarwain
    by iarwain · January 2022
    #3 0x00007ffff773bf06 in orxObject_CommandGetPosition (_u32ArgNumber=1, _astArgList=0x7fffff
  3. Improving the robustness and scalability of the configuration system

    Tang
    by Tang · January 2022
    #3 0x00007ffff773bf06 in orxObject_CommandGetPosition (_u32ArgNumber=1, _astArgList=0x7fffff
  4. ORX code reorganization proposal

    iarwain
    by iarwain · September 2019
    To sum it up, I'm not opposed to #2 and #3 as long as there's a real gain from a user point of view and doesn't disproportionately increase the maintenance cost when compared to the gains.
  5. Moving objects sitting on horizontally moving platforms

    iarwain
    by iarwain · September 2019
    I've worked on high profile commercial games that had platforming elements in the past, and usually the solution we ended up using was #3 when the engine allowed it or something close to #4. Keep in m
  6. Testing Orx.

    iarwain
    by iarwain · November 2018
    This is a one time thing. You can then use orx directly. Of course, if you decide to update it, you'll need to also compile it but you won't have to re-run setup yourself, so only steps #1 and #3 for
  7. Learning - snags / hangups

    iarwain
    by iarwain · January 2017
    I just pushed a commit with changes for <a href="http://orx-project.org/forum/search?Search=#3&Mode=like">#3</a>.
  8. Learning - snags / hangups

    iarwain
    by iarwain · January 2017
    To sum it up, I'll address <a rel="nofollow" href="http://orx-project.org/forum/search?Search=#13&amp;Mode=like&quot;&gt;#13&lt;/a&gt; &amp; &lt;a href=&…
  9. gmake for Box2D and SOIL?

    PauloftheWest
    by PauloftheWest · July 2013
    #3 0x0000000000408c7b in ScrollBase::Execute (this=0x612030, argc=1,
  10. Explosion Animation

    kulak
    by kulak · June 2013
    #3 0x00000001000512aa in orxAnimPointer_Delete at src/anim/orxAnimPointer.c:634
  11. Scroll: OnCreate vs. Manual Object Tree Traverse

    kulak
    by kulak · May 2013
    I am sorry if the answer is somewhere deep in forum discussion.<br />My config is something like this:<br />[Tank]<br />ChilList = TankHealthBar # obj1 # obj2<br />[TankHealthB
  12. Random Crashes on Startup

    kulak
    by kulak · May 2013
    #3 0x00007fff85a88929 in __CFDictionaryStandardEquateKeys ()
  13. Crashes in Tutorials

    kulak
    by kulak · April 2013
    #3 0x00000001018c2f2a in orxClock_Update at /Users/sergei/SWDev/CrossPlatform/orx/code/build/mac/xcode/../../../src/core/orxClock.c:555
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  15. Ocean (An Orx Content Editor)

    graag
    by graag · September 2012
    <b>ainvar wrote:</b>
  16. Vote for ORX at indiegametools.com :)

    iarwain
    by iarwain · August 2012
    And we're back at <a>What is surprising is that orx has 42% of down votes. I suspect some people to simply downvote all projects that are not their favourite otherwise I don't see why people wo…
  17. Help a noob

    acksys
    by acksys · February 2012
    CharacterWidthList = 7#3#7#10#10#6#10#10#10#10#10#10#10#10#10#10#10#10#10#10#10#10#7#7#10#10#13#10#10#10#10#10#10#13#10#10#13#10#13#10#10#10#10#10#10#10#10#10#7#7#10#10#13#10#10#10#10#10#10#13#10#10#1
  18. Of orx, Scroll, C, C++ and Obj-C, OOP and DOD

    iarwain
    by iarwain · January 2012
    This discussion started in the <a href="https://forum.orx-project.org/discussion/20&amp;limit=20&amp;start=120#3257" rel="nofollow">New people! thread</a> and I
  19. Grey's tut #3 problem

    ainvar
    by ainvar · September 2011
    Hi people,<br />I'm trying to play with orx and to do so I started with Gray's tutorial.<br />In tut number 3 a new function is introduced: GetObjectByName.<br />It searches for an …
  20. Crash In IPhone

    jtianling
    by jtianling · May 2010
    if there is hardcoded limit on the number of contact pairs in box2D,it can't explain this crash now.<br />This time,it crashed when there are only two contact with a few balls less than ten.<…
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