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Cursed lifes:Part I: Argondon Kingdom
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TOPIC: Cursed lifes:Part I: Argondon Kingdom
#627
milleja46
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Re:Cursed lifes:Part I: Argondon Kingdom 7 Months, 3 Weeks ago Karma: 0
I meant that it is a sound based game that you aren't really dealing with the specific functions that my game would need. Also how would i use your map editor with my game once it is connected with orx?
 
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#628
iarwain
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Gender: Male Orx - Portable Game Engine Location: Montreal
Re:Cursed lifes:Part I: Argondon Kingdom 7 Months, 3 Weeks ago Karma: 9
The map editor embedded in Scroll (ie. ScrollEd) let you assemble your map (it's basically a list of objects). Then you call the LoadMap() function to load a map saved with the editor.

Embedding the editor is automatic if you use Scroll, ie. if you game class derives from Scroll.
 
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#629
milleja46
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Re:Cursed lifes:Part I: Argondon Kingdom 7 Months, 3 Weeks ago Karma: 0
Can u post a tut on how to use it some where?
 
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#638
iarwain
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Re:Cursed lifes:Part I: Argondon Kingdom 7 Months, 3 Weeks ago Karma: 9
Will do at some point, when I have some free time for that. My current big priority still remains the iPhone port.

But before being able to use the level editor, you might want to master what is already exposed in orx's basic tutorials. Especially tutorials #10 & #11.
 
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#640
milleja46
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Re:Cursed lifes:Part I: Argondon Kingdom 7 Months, 2 Weeks ago Karma: 0
Ok can't wait to see it.
 
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