* Object following the curve
* Pause / Unpause / Show / Hide the object on the curve
* Speed up / slow down object on the curve
* Add and delete points
* Point snapping
* Zoom and translation of the view
* Notification banner
* Help screen
* New coloured 0-markers on the grid
* Save to file
I added a wave last night, rather than a single object, and noticed a slight hitch there. It might be because I was travelling from 0 to 1 inclusive, so I made it so that it moves to the next segment if it's >=1. I still notice a minor glitch.
I might show you that over the weekend and see if it's an issue with the curve, or code.
Indie gamedev with Orx at night. Always feel free to come and say hi over in gitter.im/orx/orx gitter chat or drop me a message.
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OK, that's good. I was more thinking in terms of curve combinations, which is the part that is hard to mentally visualize. Like when one combines a sine with a sawtooth with a different phase and period, for example.