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TOPIC: joints
#486
eyecreate
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joints 9 Months, 1 Week ago Karma: 0
I think this is already known, but I thought I'd post it here for officialness. It'd be nice to have joints integrated into Orx so you don't have to bypass it to use them. This is currently the only feature I can think of that is core to my games I have planned that Orx doesn't have.
 
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#488
iarwain
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Gender: Male Orx - Portable Game Engine Location: Montreal
Re:joints 9 Months, 1 Week ago Karma: 9
As you've probably seen in this thread, BobTheFish was planning to add joints support into orx but had to focus on his project due to time constraints.

Adding joints support shouldn't be a huge task, it's mainly a wrapper to write in the orxPhysics/orxBody modules (+ some wrapping functions in the orxObject one) and the actual implementation in the Box2D physics plugin.

With my newborn baby my freetime has really been cut down to a couple hours a week so I'll focus on the iPhone + SDL/OpenGL versions as it's really important for me for a close future.

However, if you feel like contributing by working on joints support, I'd be more than happy to help you with that! =)

If not, I'll add it to the todo list and will be back on it in a couple of months.

On a different topic, did you have the opportunity to try the object/clock binding? If so, did it work or did you encounter any trouble?
 
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#490
eyecreate
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Re:joints 9 Months, 1 Week ago Karma: 0
I haven't gotten around to writing an tests yet, as I'm still examining the docs and such in my spare time. I did already look at your code to see if I could add joints myself, but I still have to understand a bit about your coding structure.(looks more organized than anything I've ever written. Almost feels like i'm in a museum where touching the pristine code will get the security guard after you. It's alot easier to figure out than most code because of it.) Again, all stuff that takes time.
 
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#492
iarwain
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Gender: Male Orx - Portable Game Engine Location: Montreal
Re:joints 9 Months, 1 Week ago Karma: 9
Ahah, thanks for your appreciation of my work, but I promise I won't release the hounds on you!

Also, if you feel like contributing for the joints in the future, let me know, I'll be happy to help with that (ie. let you do all the dirty hard work and take care of the code presentation ).

As for the clocks, no hurry, I was just being curious as I didn't extensively test that feature.
 
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