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TOPIC: How to get started?
#8788
Reedsye
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How to get started? 1 Month ago Karma: 0
I have worked through the tutorial.
But I still have no idea how to start one project from the scratch.
orx-dev-vs2015-64-1.8.zip How can I deal with this package? Is there any documentaion I could read?
 
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#8789
sausage
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Re:How to get started? 1 Month ago Karma: 3
Hi, Reedsye, was it the beginner's tutorial that you used from here? orx-project.org/wiki/guides/beginners

There is something new to orx that may help you get started a little quicker and it might be helpful to us if you would like to try it out.

If you use the git version of orx, there are scripts there to help you auto-generate a project.

That will help you be up and going in a few minutes. I can certainly help you through this.

Are you familiar with using git?

If not, I can help you through the beginner's tutorial to get you started.
 
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Indie gamedev with Orx at night. Always feel free to come and say hi over in gitter.im/orx/orx gitter chat or drop me a message.
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#8790
Reedsye
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Re:How to get started? 1 Month ago Karma: 0
Thank you for your help!
Yes, I used that beginner's tutorial.
I am very glad to learn how to use git and the auto-generater you have mentioned.
Please help me with it!
 
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#8791
sausage
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Re:How to get started? 1 Month ago Karma: 3
If you want to learn how to git, there is a good one hour video here:

[video]https://www.youtube.com/watch?v=ZDR433b0HJY[/video]

Depends if you want to go down that path.

Alternatively, we can continue to try with what you have now, and you can let me know where exactly you got stuck with the tutorial.
 
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Last Edit: 2017/10/19 11:33 By sausage.
 
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#8792
Reedsye
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Re:How to get started? 1 Month ago Karma: 0
thank you
I will try it
 
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#8793
Reedsye
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Re:How to get started? 1 Month ago Karma: 0
can you type out the url for this video?
It shows blank here.
 
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#8794
sausage
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Re:How to get started? 1 Month ago Karma: 3
Sorry about that, the forum is being weird. I edited the post. You should be able to copy the link now.
 
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#8795
sausage
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Re:How to get started? 1 Month ago Karma: 3
@ReedsEye, also don't forget, if getting started with git all a bit much right now, and you just want a project to get started playing with Orx, you can change the tutorial project as outlined in the beginners tutorial.

If you get stuck on any step, let me know what the error or problem is and I should be able to sort you out.
 
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#8796
iarwain
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Re:How to get started? 1 Month ago Karma: 71
Hi Reedsye and welcome here!

To complement sausage's replies, don't hesitate to come and see us on the chat if you feel like it. Sometimes it's better for faster step-by-step support: gitter.im/orx/orx
 
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#8798
Reedsye
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Re:How to get started? 4 Weeks, 1 Day ago Karma: 0
When I do the beginner's tutorial in another computer, during doing "Part 3 - Setting up a new game project" VS 2015 shows this error.
I googled it and found no useful suggestion, What could I do to solve it?

error MSB3073 “cmd /c copy /Y ........codelibdynamicorx*.dll ......bin
:VCEnd” , 1 . 01_ObjectC:Program Files (x86)MSBuildMicrosoft.Cppv4.0V140Microsoft.CppCommon.targets133
 
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#8799
iarwain
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Re:How to get started? 4 Weeks, 1 Day ago Karma: 71
It looks like the forum mangled the error message. However it looks like it's the copy step for the .dll, which means that it's likely that the engine library hasn't been compiled (orx.dll).
Did you compile the release config version of orx beforehand? Sorry, I don't know the details of the steps of the tutorials, sausage will probably be able to help you more with that.
 
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#8800
sausage
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Re:How to get started? 4 Weeks, 1 Day ago Karma: 3
To compliment Iarwain's answer, if the orx library has been compiled successfully, you need to make sure that your project is near the orx project so that it can find the library:

From the error in your path:

../../../../code/lib/dynamic/orx*.dll

Your orx code folder needs to be at the relative path listed above.

A quick alternative to get it working is to copy all the *.lib files into the /lib folder of your project, and the orx*.dll files into the /bin folder of your project.

Then make sure you copy the include folder from orx, to your project.

That's a quick cheap way to get it working.

Then later, you can go back and make sure your project paths are correct so that you can get it working properly.
 
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#8801
Reedsye
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Re:How to get started? 4 Weeks, 1 Day ago Karma: 0
I tried the Tutorial.sln and changed nothing. When building the project, the same problem still occurred.

The file I used is orx-tutorial-vs2015-32-1.8.zip in the tutorial. The .dll and .lib files are in proper folders.
 
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#8802
iarwain
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Re:How to get started? 4 Weeks, 1 Day ago Karma: 71
Ah yes, this was fixed post-1.8 released. You can simply remove the copy step.

Another approach is to simply clone the git (or hg if you prefer) repository. You'll have all the latest features, include the 'orx init' one to start a new project, and everything is where it should be. You simply need to run setup.bat once after cloning the repository.
 
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#8803
iarwain
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Re:How to get started? 4 Weeks, 1 Day ago Karma: 71
Alternatively, you can also simply ignore the error itself, it should run just as well.
 
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