Orx - Portable Game Engine
Website soon going down for undetermined duration...
20 January 2014

Hi all,

I've been warned 2 days ago that my host is going to do a forced migration from Joomla 1.5 (which this website is currently using) to Joomla 2.5 sometimes during next week.

I spent a few hours today in order to try to do a preventive migration myself. In the process I tried different conversion scripts, even trying commercial solution trials (like cms2cms), to different targets: Joomla 2.5, Joomla 3.2, Drupal 7 and WordPress 3.8.

Unfortunately I could only get the static pages and the news articles converted, at best.

What this means is that the new website would be missing it's current theme, logo, screenshot section, private messages, and most important of all, its forum.

I'd rather spent the amount of spare time I can devote to orx to actually write code for it (like finishing the multithreading support and all the cool new features listed in the issue tracker section of the bitbucket page).

It's unlikely I'll be spending much time to patch the site itself after the forced migration. I might even have to take it down it it's really bad and put up a very basic static page with links to all the external resources (doxygen, wiki, orx-dev google group, bitbucket & sourceforge).


That being said, I wouldn't be opposed to having a brand new minimalist site made on a fresh new base, as long as there's some way to consult old forum posts (the amount of knowledge stored in them is very valuable).

If anyone with some web development knowledge would like to help with either the migration process or with starting a new site, please contact me (@orxproject on twitter might be the fastest way).

If you have any suggestions or comments, don't hesitate to share, anything can help!


Thanks all! =)


- iarwain


Last Updated on Monday, 20 January 2014 00:24
Happy new year! (and 1.5 release)
01 January 2014

Happy new year to all of you! =)

I took this opportunity to push orx 1.5 today. Not many new things since 1.5rc0 beside a few small fixes and additions.

That being said, 1.6 is probably coming out early 2014 with quite a major change: multi-threading support and asynchronous tasks & resources.

That means orx will load & save all sound and image resources asynchronously, out of the box, however that behavior will be entirely controllable.

Users will also be able to create their own threads and execute asynchronous tasks. Those are powerful but advanced features and will probably not be recommended for everyone: be careful though as most of orx's API itself isn't thread-safe, such as the config system.

Anyway we'll get other occasions to talk more about this. ;)


- iarwain


Last Updated on Wednesday, 01 January 2014 04:20
Orx 1.5rc0 is out!
14 October 2013

You can find the files here.



- iarwain


Last Updated on Monday, 14 October 2013 19:55
Orx 1.5rc0 is almost out!
14 October 2013

Hi all,


There are quite a few new interesting features coming with this version:

  • MRT (Multiple Render Targets) support
  • Resource module
  • Resource hotloading (very useful during dev phases)
  • Object groups
  • Easier render-to-texture/compositing
  • Profiler history
  • many, many other improvements and corrections...
I'll be soon posting in details about those new features on the orx-dev group.

The only thing that is preventing the release is that we don't have any buildbot slave for Visual Studio 2010 anymore, so I can't release a version for that compiler.
In addition to that, I'd like to add a slave for Visual Studio 2012 as well.

If you happen to have one of those compilers installed (express versions work fine) and you're ok with lending us a few cycles of your machine (slaves don't have to be permanently connected, once in a while is totally fine), please let us know! =)


- iarwain


Last Updated on Monday, 14 October 2013 04:23
Orx 1.4 is out!
26 January 2013

1 month after the first release candidate, the final version of 1.4 is out. It can be downloaded here.


The main difference is the removal of the Android-Native version.

There's only one single Android version from now on, which has also much better performances than the previous one.

However, the OS requirement has been increased from 2.1 to 2.3.


Other changes include new commands (logic, maths), improved monospace font generation in orxFontGen, literal masks/flags for physics bodies, and a few miscellaneous improvements/fixes.


As always, if you have any questions, feel free to ask them on the forum.




- iarwain


Last Updated on Saturday, 26 January 2013 11:48

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