Orx - Portable Game Engine
Orx v1.2 has been released!
20 July 2010

And you can find it here: http://sourceforge.net/projects/orx/files/orx/orx - 1.2 (1984)/

Cool

 You can find more info about the latest changes in the forum or the full list directly from the CHANGELOG file.

Last Updated on Wednesday, 21 July 2010 01:41
 
Welcome to China!
05 July 2010

As you might have seen, orx's wiki is in the process of being translated to Chinese.

 

The translation effort is done by a team led by JTianLing.

 

A new board has been opened in the forum for the Chinese community. This board will be moderated by JTianLing. 

 

On a totally unrelated note, orx v1.2 will probably released during next week end if I get a replacement video card in the next few days as mine died last week. The code is ready, it just need packaging on all the available platforms. Laughing

 

Last Updated on Monday, 05 July 2010 21:59
 
Uni-code to rule them all?
14 June 2010

Well, that wasn't exactly on the roadmap for 1.2 release, but unicode support has been added to orx.

 

However orx only supports UTF-8 right now. Latin-1 isn't accepted anymore, so if you want to use ASCII's extended characters (0x80 - 0xFF) you'll now have to encode your files in UTF-8.

 

Why such a sudden interest for unicode, you might ask?

Well, I've been considering that for a long time actually, and seen the recent increase of interest in orx from east asian users (currently half the downloads originate from China, thanks to JTianLing :)), now was the best time to add it and be able to display non-ASCII texts.

 

1.2 release will thus have 2 new features concerning texts: custom bitmaps support and UTF-8 support.

I'll update tutorial #10 prior to the release so as to show how both are used.

As Chinese is still unreachable for me, I'll put a Japanese example in the tutorial.

 

- iarwain

 

Last Updated on Monday, 14 June 2010 21:37
 
License is back!
02 June 2010

It's been a while since my last post, sorry about that. The 1.2 release is coming along nicely (finally per-object shaders + a nice performance boost!) but that's not the purpose of this post.

 

Orx is changing its license from LGPL to zlib. This basically means more freedom for users, especially on iPhone.

I'll get more into the details by adding a license page on the website that will explain it all.

 

The current SVN version is now licensed under zlib, and I'll update all the references after the next release. 

 

For now, if you ever had submitted code to the orx project and you don't agree with the zlib license, please let me know so that I can remove your code from the repository. Hope I won't get flooded by emails. =)

 - iarwain

Last Updated on Wednesday, 02 June 2010 00:21
 
iPhone v1.2 beta released!
11 April 2010

Everything's in the title except for the link: https://sourceforge.net/projects/orx/files/orx/orx%20-%201.2%20(beta)/orx-full-iPhone-1.2-beta.zip/download Cool

 

Please read the !ReadMe-iPhone.txt file for more details.

 

The package  contains orx's full source code as well as an iPhone-oriented demo featuring:

 

  • accelerometer
  • touch interaction
  • physics
  • particles
  • music & sounds
  • dynamic object creation
  • visual FXs

 

If you find any bug please let us know! Any feedbacks/comments will also be greatly appreciated! Laughing

 

The only thing missing before a final release is OpenGL ES 2.0 support with custom shader support. 

 

Last Updated on Sunday, 11 April 2010 19:47
 
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