Orx - Portable Game Engine
Let's eat stew!
11 January 2010

Mushroom Stew has been released! Cool

 

The game runs on Windows, Linux & Mac Os X. The level editor as well as the full source code is included.

 

If you want to share your user-created challenge levels, please contact me and I'll add them to the archive. 

 

Thanks to all who helped! Laughing 

 

Links: 

 

Gamejolt page

TIGSource thread

Local thread

 

Any feedback/comment is welcomed! 

 

Last Updated on Monday, 11 January 2010 01:42
 
Hacking Box2D
20 December 2009

I'm still working on my entry for the TIGSource compo. It allows me to really improve Scroll.

 

But also, it made me hack Box2D so as to support gravity on a per object basis. I also made a very ugly hack to allow tagged objects to not slide on 45°+ slopes if needed. All this is already submitted on the svn repository.

 

In the config file you can now find 2 new properties: AllowGroundSliding which defaults to true and CustomGravity which defaults to none, meaning the world gravity is used by default.

The custom gravity applied on an object can also be modified at runtime and I'll probably use it in my TIGSource entry. :)

Last Updated on Sunday, 20 December 2009 20:52
 
TIGSource compo - Assemblee
06 December 2009

Hi all,

 

I've decided to work on something different for a whole month. I'm entering the latest TIGSource compo and will take this occasion  to have a full-scale test of Scroll and make the required ameliorations.

 

For the compo, all the assets are provided (gfx & sounds), so it's a perfect for a programmer like me who is barely able to draw boxes and circles. The only problem is that I'm not a good game designer either.

 

So if you're interested in entering the TIGSource compo and you have a good sense of game design along good ideas, feel free to contact me! Laughing

 

Here's the thread I created for the compo.

Last Updated on Sunday, 06 December 2009 22:17
 
You've been ScrollEd!
03 December 2009

Scroll/ScrollEd, the engine/editor for level-based games, based on orx and written in templated C++ has now reached its alpha milestone.

 

I've written a very basic game example featuring a top-down view, enemies with different shooting patterns, health management, homing missiles, player animations, sound fx & musics, explosions, etc...

 

This only requires very few lines of code compared to traditionnal games. New type of enemies with new fire patterns can be added without having to write a single line of code. The corresponding C++ classes will be automatically created and bound to the orx objects at runtime allowing easy customization.

 

Before releasing everything I only need to add a couple of new sprites (I'm using mostly X-shaped sprites for now) and design a couple of simple levels for the game example as well as add project files for linux (only windows & Mac OS X have been compiled so far).

 

I'd also like to create a nice wiki page explaining how to use both Scroll (the engine) and ScrollEd (the embedded editor). However I know that my explanation/writing skill saren't that goodso I'd like to find volunteers to help with this wiki page.

If you're willing to help me with this part, please write me an email or contact me on the forum so that I can give you basic written instructions about how things work and send you the current version.

Last Updated on Thursday, 03 December 2009 05:39
 
Linux64
13 November 2009

I almost forgot: thanks to the participation of eyecreate, orx can now be compiled/used for linux 64bits. If you want to give it a try, head for the svn repository! =)

- iarwain

Last Updated on Friday, 13 November 2009 03:33
 
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