Orx - Portable Game Engine
iPhone v1.2 beta released!
11 April 2010

Everything's in the title except for the link: https://sourceforge.net/projects/orx/files/orx/orx%20-%201.2%20(beta)/orx-full-iPhone-1.2-beta.zip/download Cool

 

Please read the !ReadMe-iPhone.txt file for more details.

 

The package  contains orx's full source code as well as an iPhone-oriented demo featuring:

 

  • accelerometer
  • touch interaction
  • physics
  • particles
  • music & sounds
  • dynamic object creation
  • visual FXs

 

If you find any bug please let us know! Any feedbacks/comments will also be greatly appreciated! Laughing

 

The only thing missing before a final release is OpenGL ES 2.0 support with custom shader support. 

 

Last Updated on Sunday, 11 April 2010 19:47
 
License
11 March 2010

It has been brought to my attention that the LICENSE file in orx's package is an incorrect one.

 

Orx is currently licensed under LGPL (and NOT GPL) and the LICENSE file will be properly updated in the next release. =)

 

If you'd like a special licensing scheme so as to modify orx's source without having to publish your modifications, please contact us!

 

- iarwain 

Last Updated on Thursday, 11 March 2010 15:34
 
Solution (sorry for the poor video quality!)
06 March 2010

Orx + iPhone from iarwain on Vimeo.

Last Updated on Saturday, 06 March 2010 00:43
 
iPhone programming riddle
03 March 2010

orxTest.mm + orxTest.ini + data + ?

Last Updated on Saturday, 06 March 2010 03:19
 
And then there was... sound!
02 March 2010

Hi all,

 

Just a few lines to give a small update on the iPhone port. So far everything went perfectly well. Sound is now completely supported by orx on iPhone (both FXs and streams). :)

 

Last step before releasing a beta: add custom bitmap font support to orx so that texts can be rendered on iPhone. I don't have any ETA as I'm about to leave for 4 weeks and I'll probably won't work much on this meanwhile.

 

However, if you're curious to try the port by yourself (fully functional except for text rendering), the current iPhone version is available from the SVN: look for the xcode project file in /code/build/mac/xcode/orx-iphone.

 

As I don't have an IDP, I can't test orx on a real device but only on the simulator. So if someone with an IDP is willing to try orx's iPhone test demo on a real device, please let me know if you encounter any issue!

 

- iarwain

 

Last Updated on Tuesday, 02 March 2010 00:50
 
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