Orx - Portable Game Engine
More screenshots
05 November 2008

Hey all!

 

Some new screenshots have been added lately. No games, though. Just some demo I'm using to test new features when developping orx. But it's still a beginning! =)

 

See ya all!

 

- iarwain

Last Updated on Sunday, 23 November 2008 19:26
 
Screenshots!
29 October 2008

Hi all!

 

Today a new section has been opened on the site: the long awaited screenshots! (Hem, awaited by me at least! ^^)

 

For now it contains only a few shots from the current build of Drops, but I hope that soon enough other games will be shown there. Of course, if you're developping games with orx and you'd like to have your screenshots here, feel free to contact us. Smile

 

I'm also taking the opportunity to remind everyone that a projects section exists in the forums where you can freely advertise your orx-based projects.

 

Another small addition: the video tutorial has been added to the tutorial section, at first place.

 

Night all!

 

- iarwain

Last Updated on Wednesday, 29 October 2008 01:10
 
orx v.0.9.1 (1108) has been released! Print
21 October 2008

Hi all!

You'll find more information here.

Most of the changes since last release aim at making the engine more user friendly (out-of-the-box compile, easy UI positioning, aspect ratio support, error/warning messages, ...).

 

Feel free to write your comments in the forum, as always!

 

G'night all!

 

- iarwain

Last Updated on Tuesday, 21 October 2008 05:52
 
v0.9.1 will soon be released
19 October 2008

Hi all!

 

So after a few weeks of slower work on orx I'm back on tracks. Orx has a few new features and is more user friendly. You can use it out-of-the-box, even without worrying about plugins' external dependencies!

 

I also worked a couple of hours on a "art-game" project I mentioned in an earlier news. It's still WIP, but you can have a peak here.

Drops is the name. If you want more information, have a look here in the forums, where some details have been posted. This zip contains mingw and visual studio binaries for windows (works fine for linux though). I've removed the debug binaries so as to have a zip not to heavy (around 4MB actually).

It also contains full source code and build projects for msvs 2008 and codelite. Feel free to play with. If you want to compile it, you'll need the latest SVN version of orx, not the released 0.9.0.

If you're not comfortable with subversion, you can also wait for the 0.9.1 that'll be release in a few days. Smile

 

This first public project, although still WIP, shows how easy it is to code using orx and what anyone can achieve in a very short time. It especially shows how efficient the engine is for adding visual effects and positioning UI objects (including normal/widescreen without having to move all objects).

 

Any feedback will be welcome in the forums! Smile

Last Updated on Sunday, 19 October 2008 07:32
 
Some news
01 October 2008

Hey there!

 

I know the site hasn't advanced much lately. Actually I have guests at home for the 4 or so past weeks and I won't be able to work at a good pace before another week.

 

However, there has been some good improvements available from the subversion repository. Mainly some fixes allowing scrollings and objects movements. There was some old buggy code preventing smooth rotations and scrolling to happen. It's now fixed and everything should move very smoothly on screen. All tutorial binaries should be updated by the evening (on svn).

There are also a couple of new features and improvements (like oriented bounding box, clock enhancements, visual studio 2008 project dependencies fix, cursor hiding, etc...). Picking functions will also appear soon.

 

I also spent a couple of hours working on a music/art/game experiment, with a friend (I'm just coding here, design is not mine). It's called Drops and I'll probably post more about it next week here and in the forum. Right now there's an early functional build, but I'd rather have a better UI before showing it publicly.

Expect also a new release of orx within the next 2/3 weeks. I wanted to wait to add an advanced tutorial before next release, but as I didn't have *any* feedback about the already existing basic ones, I'm not sure it's worth to wai for the new tutorial before doing another release.

See you all!

Last Updated on Wednesday, 14 January 2009 01:18
 
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