Orx - Portable Game Engine
v0.9.0b released!
01 September 2008

Hi all,

I've just released the v0.9.0b containing 10 basic tutorials (including differential scrolling, stand alone executable, physics, sound/music, animation, visual FXs, ...), some code optimizations and a few bug fixes (mostly cross platform issues).

 

You can find the release here. It contains: sources, full doxygen documentation, external libraries, compiled dev librairies for linux/windows and the tutorials(sources+compiled exes for linux and windows).

 

In the coming days I'll add more and more information on this site about the tutorials and how to make your first steps with orx.

 

For now, you can run the tutorials (windows and linux versions available), read the fully commented code source, play with them and with the config files to get a grasp of the engine.

As you'll probably see, developping using orx is now far more easy than before as it is mostly data driven, ie. with the same code you can have really different results by only changing the config files (without having to recompile, and sometimes even without having to relaunch the program).

 

I honestly think that orx is one of the most easy to use open source 2D-oriented and portable engine out there. But, of course, it's always improvable, so feel free to post your comments on the forum! =)

Also for any question or suggestion, the forum is also the place to be!

 

I hope to hear from any of you soon, and I will get some sleep as for now! ;)

 

Thanks to Mochi and KroustyBat for the tutorial arts, resp. music+pixel arts and logo! =)

 

- iarwain

Last Updated on Tuesday, 02 September 2008 03:26
 
Pre-release
19 August 2008
Hello all,

Tonight, in order to test this new web site, I've uploaded a pre-release of orx (v0.9.0.996a).

7 tutorials are already available (lacking a decent web page, but it will come in time!), including binaries for windows and linux.

Build files are also present, meaning you can play with the source and the config files and see what orx is capable of.

Explanations are written at the beginning of each source file, and when running a tutorial, a small hint is displayed in the console.

That's all for now, I need to re-write a decent about page (I'm a bit disappointed because I wrote a long one 2 days ago, and a crash with drupal made me lose it).

G'night all!

- iarwain
Last Updated on Sunday, 24 August 2008 20:56
 
Hello world!
18 August 2008
Here we are!

After spending many months working like crazy on the code, it's time to put a site together. And well, let's admit it, it's a bit intimidating.

So, hopefully, in the next days or so, content will appear on this site, giving you some information about orx, and allowing to download its first release (v0.9) containing all the source you need, API reference doc and basic tutorials including comments and binaries for windows and linux.

Actually, everything's almost done, except for a couple of tutorials, and, most important, the website itself! =)

But from what I've experienced during this last week end, creating the website will probably soon turn into my worst nightmare. At least I'll will be able to focus on it as soon as the tutorials are over.

Anyway for now, it's time to get some sleep.

Hope to hear from all of you soon!

Good night world!

- iarwain
Last Updated on Sunday, 24 August 2008 20:56
 
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