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[29 May 2022] Live session #2 - Data-Driven Debug & Inputs

The “denoised” version with chapters is now available.

Some of the topics that were discussed:

  • Non-intrusive data-driven debug
  • Physics vs virtual inputs
  • Local-only config override
  • Offscreen rendering and data-driven rendering pipeline
  • Using a spawner to generate a simple crowd
  • Simple shader override