orx
1.14
Portable Game Engine
|
#include <orxVector.h>
Data Fields | |
union { | |
orxFLOAT fH | |
orxFLOAT fR | |
orxFLOAT fRho | |
orxFLOAT fX | |
}; | |
union { | |
orxFLOAT fG | |
orxFLOAT fS | |
orxFLOAT fTheta | |
orxFLOAT fY | |
}; | |
union { | |
orxFLOAT fB | |
orxFLOAT fL | |
orxFLOAT fPhi | |
orxFLOAT fV | |
orxFLOAT fZ | |
}; | |
Public structure definition
Definition at line 64 of file orxVector.h.
union { ... } |
Coordinates : 12
union { ... } |
union { ... } |
orxFLOAT orxVECTOR::fB |
Third coordinate in the RGB color space
Definition at line 87 of file orxVector.h.
orxFLOAT orxVECTOR::fG |
Second coordinate in the RGB color space
Definition at line 79 of file orxVector.h.
orxFLOAT orxVECTOR::fH |
First coordinate in the HSL/HSV color spaces
Definition at line 72 of file orxVector.h.
orxFLOAT orxVECTOR::fL |
Third coordinate in the HSL color space
Definition at line 88 of file orxVector.h.
orxFLOAT orxVECTOR::fPhi |
Third coordinate in the spherical space
Definition at line 86 of file orxVector.h.
orxFLOAT orxVECTOR::fR |
First coordinate in the RGB color space
Definition at line 71 of file orxVector.h.
orxFLOAT orxVECTOR::fRho |
First coordinate in the spherical space
Definition at line 70 of file orxVector.h.
orxFLOAT orxVECTOR::fS |
Second coordinate in the HSL/HSV color spaces
Definition at line 80 of file orxVector.h.
orxFLOAT orxVECTOR::fTheta |
Second coordinate in the spherical space
Definition at line 78 of file orxVector.h.
orxFLOAT orxVECTOR::fV |
Third coordinate in the HSV color space
Definition at line 89 of file orxVector.h.
orxFLOAT orxVECTOR::fX |
First coordinate in the cartesian space
Definition at line 69 of file orxVector.h.
orxFLOAT orxVECTOR::fY |
Second coordinate in the cartesian space
Definition at line 77 of file orxVector.h.
orxFLOAT orxVECTOR::fZ |
Third coordinate in the cartesian space
Definition at line 85 of file orxVector.h.