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compiling_visual_studio_deps [2016/02/10 22:49 (3 years ago)] sausage [Build OpenAL-Soft] |
compiling_visual_studio_deps [2017/05/30 04:50 (21 months ago)] (current) |
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- | ===== Build Box2D ===== | + | ===== Build Liquidfun ===== |
- | - Copy build VC13 to VC14 | + | - Command window. |
- | - Create a lib/msvs2014/32 and 64 folders | + | - Go to folder to C:\Work\liquidfun\liquidfun\Box2D |
- | - Open solution is VS2015 | + | - cmake -DLIBTYPE=STATIC -G "Visual Studio 14 2015" |
- | - Allow it to convert the project | + | - Open in VS2015 |
- | - Convert the solution by selecting the solution in solution explorer, and save as over the top of the .sln | + | - Go to Box2D project properties |
- | - In both Win32 and x64 configurations, get properties on the Box2D project | + | - There is only Win32 project. Set Code Gen / Runtime Library to Multi-threaded (/MT) |
- | - Change Advanced / Disable Specific Warnings - Add 4577;4456;%(DisableSpecificWarnings) for both debug and release builds | + | - Add to disable warnings: 4456;4457;%(DisableSpecificWarnings) |
- | - In General / Output Directory - change to your new lib path and add a trailing slash. | + | - Do for both Debug and Release |
- | - Compile both Win32 and x64 configurations and both release and debug configurations. | + | - Copy Win32 to X64 with configuration editor |
+ | - Go to Box2D project properties | ||
+ | - In Librarian, remove Additional Options, remove 32bit Machine | ||
===== Build GLFW ===== | ===== Build GLFW ===== |