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compiling_visual_studio_deps [2016/02/10 22:49 (3 years ago)]
sausage [Build OpenAL-Soft]
compiling_visual_studio_deps [2017/05/30 04:50 (19 months ago)] (current)
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-===== Build Box2D ===== +===== Build Liquidfun ​===== 
-  - Copy build VC13 to VC14 +  - Command window. 
-  - Create a lib/​msvs2014/​32 and 64 folders +  - Go to folder to C:​\Work\liquidfun\liquidfun\Box2D 
-  - Open solution is VS2015 +  - cmake -DLIBTYPE=STATIC -G "​Visual Studio 14 2015" 
-  - Allow it to convert the project +  - Open in VS2015 
-  - Convert the solution by selecting the solution in solution explorer, and save as over the top of the .sln +  - Go to Box2D project ​properties 
-  - In both Win32 and x64 configurations,​ get properties on the Box2D project +  - There is only Win32 project. Set Code Gen / Runtime Library to Multi-threaded (/MT) 
-  ​Change Advanced ​Disable Specific Warnings ​- Add 4577;4456;​%(DisableSpecificWarnings) for both debug and release builds +  ​- Add to disable warnings: ​4456;4457;​%(DisableSpecificWarnings) 
-  - In General / Output Directory ​change ​to your new lib path and add a trailing slash. +  - Do for both Debug and Release 
-  - Compile both Win32 and x64 configurations and both release and debug configurations.+  - Copy Win32 to X64 with configuration editor 
 +  ​Go to Box2D project properties 
 +  - In Librarian, remove Additional Options, remove 32bit Machine
  
 ===== Build GLFW ===== ===== Build GLFW =====
compiling_visual_studio_deps.txt · Last modified: 2017/05/30 04:50 (19 months ago) (external edit)