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en:orx:config:settings_main:main

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en:orx:config:settings_main:main [2018/09/22 08:23 (6 years ago)] – [Summary] sausageen:orx:config:settings_main:main [2019/06/14 04:11 (5 years ago)] – Render properties updated sausage
Line 219: Line 219:
 ==== Summary ==== ==== Summary ====
  
-<code ini>[Physics]+<code ini> 
 +[Physics]
 AllowSleep          = <bool> AllowSleep          = <bool>
 DimensionRatio      = <float> DimensionRatio      = <float>
 Gravity             = <vector> Gravity             = <vector>
 IterationsPerStep   = <int> IterationsPerStep   = <int>
-ShowDebug           = <bool></code>+ShowDebug           = <bool> 
 +</code>
  
 ==== Details ==== ==== Details ====
Line 257: Line 259:
 ==== Summary ==== ==== Summary ====
  
-<code ini>[Render] + 
-MinFrequency = <float> + 
-ShowFPS      = <bool+<code ini> 
-ShowProfiler = <bool+[Render] 
-ConsoleColor = <vector></code>+ShowFPS                = <bool> 
 +ShowProfiler           = <bool> 
 +MinFrequency           = <float> 
 +ProfilerOrientation    = portrait|landscape 
 +ConsoleBackgroundColor = <vector> 
 +ConsoleBackgroundAlpha = <float> 
 +ConsoleSeparatorColor  = <vector> 
 +ConsoleSeparatorAlpha  = <float> 
 +ConsoleLogColor        = <vector> 
 +ConsoleLogAlpha        = <float> 
 +ConsoleInputColor      = <vector
 +ConsoleInputAlpha      = <float
 +ConsoleCompletionColor = <vector> 
 +ConsoleCompletionAlpha = <float> 
 +</code>
  
 ==== Details ==== ==== Details ====
  
 Only one section (''Render'') is defined for this module. Here's a list of its available properties: Only one section (''Render'') is defined for this module. Here's a list of its available properties:
-  * ''MinFrequency'': This defines the minimal frequency for the rendering clock ((which is also the main/core clock)). This means that if your game framerate drops below this frequency, your clocks will be provided a DT maxed by this frequency, resulting in a smooth slowdown of your game rather than in a jerky/laggy rendering. Uses your target framerate as value here (often 30 or 60 Hz). Its default value is 60Hz, meaning that a game that won't be able to render at least 60 fps will appear to run slower than it should. If you don't want a maxed DT, just set explicitly a negative value. +  * ''ShowFPS'': Displays current FPS in the top left corner of the screen. Its default value is ''false''
-  * ''ShowFPS'': This property tells orx to display or not the current FPS in the top left corner of the main displayIts default value is ''false''+  * ''ShowProfiler'': Tells orx to display the CPU profiling marker values in real time. Its default value is ''false''
-  * ''ShowProfiler'': This property tells orx to display or not the CPU profiling marker values in real timeIts default value is ''false''+  * ''MinFrequency'': This defines the minimal frequency for the rendering clock ((which is also the main/core clock)). This means that if your game framerate drops below this frequency, your clocks will be provided a DT maxed by this frequency, resulting in a smooth slowdown of your game rather than in a jerky/laggy rendering. Uses your target framerate as value here (often 30 or 60 Hz). Its default value is 60Hz, meaning that a game that won't be able to render at least 60 fps will appear to run slower than it should. Defaults to 10Hz. If you don't want a maxed DT, just set explicitly a negative value. 
-  * ''ConsoleColor'': If providedthis will override the default background color of the interactive console.+  * ''ProfilerOrientation'': portrait|landscape; NB: Defaults to landscape; 
 +  * ''ConsoleBackgroundColor'': If specified, will override console's background color. 
 +  * ''ConsoleBackgroundAlpha'': If specified, will override console's background alpha
 +  * ''ConsoleSeparatorColor'': If specified, will override console's separator color. 
 +  * ''ConsoleSeparatorAlpha'': If specified, will override console's separator alpha
 +  * ''ConsoleLogColor'': If specified, will override console's log color
 +  * ''ConsoleLogAlpha'': If specified, will override console's log alpha. 
 +  * ''ConsoleInputColor'': If specified, will override console's input color. 
 +  * ''ConsoleInputAlpha'': If specified, will override console's input alpha. 
 +  * ''ConsoleCompletionColor'': If specified, will override console's completion color. 
 +  * ''ConsoleCompletionAlpha'': If specified, will override console's completion alpha.
  
  
en/orx/config/settings_main/main.txt · Last modified: 2023/09/19 23:48 (7 months ago) by sausage