Camera are structures used to render graphic objects (2D/3D). They thus can be referenced by other structures.
[CameraTemplate] FrustumHeight = <float> FrustumWidth = <float> FrustumNear = <float> FrustumFar = <float> ParentCamera = CameraTemplate Position = <vector> Rotation = <float> Zoom = <float> GroupList = Group1 # ... # GroupN
Here's a list of the available properties for an
FrustumNear/FrustumFar: Defines the near and far planes for the camera frustum. The near plane is excluded whereas the far plane is included when doing render culling.
ParentCamera: If defined, this camera will be a child of the other camera in the same way it's done for orxOBJECTs that have a ParentCamera property.
Position: Camera's initial position.
Rotation: Camera's initial rotation (along its Z-axis).
Zoom: Camera's initial zoom.
The settings on this page reflect the stable / downloadable version of Orx. For up to the minute config information for the Development version of Orx, check the latest published on bitbucket at:
Additionally these files can be found under your orx source tree in the bin folder.