[ObjectTemplate] Alpha = <float> AngularVelocity = <float> AnimationFrequency = <float> AnimationSet = AnimationSetTemplate AutoScroll = x | y | both BlendMode = alpha | multiply | add | none Body = BodyTemplate ChildList = ObjectTemplate1 # ObjectTemplate2 ChildJointList = JointTemplate1 # JointTemplate2 Clock = ClockTemplate Color = <vector> DepthScale = <bool> Graphic = GraphicTemplate Group = <string> Flip = x | y | both FXList = FXTemplate1 # FXTemplate2 LifeTime = <float> ParentCamera = CameraTemplate Pivot = center(+truncate|round)|left|right|top|bottom|<Vector> Position = <vector> Repeat = <vector> Rotation = <float> Speed = <vector> Scale = <vector> | <float> ShaderList = ShaderTemplate1 # ShaderTemplate2 TrackList = TimeLineTrackTemplate1 # TimeLineTrackTemplate2 SoundList = SoundTemplate1 # SoundTemplate2 Spawner = SpawnerTemplate Smoothing = <bool> UseParentSpace = <bool> | none | position | scale | both UseRelativeSpeed = <bool>
Here's a list of the available properties for an
Alpha: Opacity of the object. Its value should be between 0.0 and 1.0. By default, its value is 1.0 (fully opaque).
AngularVelocity: Initial angular velocity for this object, in degrees/second. By default its value is 0°/s.
AnimationFrequency: Relative frequency at which animations should be played on this object. This acts as a multiplier on the original frequency of played animations. By default its value is 1.0.
AutoScroll: Defines if this object should have an automated differential scrolling rendering depending on its relative depth (Z axis) to the camera. If can be defined for the
Xaxis or the
Yaxis or even
bothat sametime. If none is provided, no differential scrolling will be used for this object (ie. default plain rendering position).
ChildList: List of objects (config names) to create along this object. They'll be linked as children which means they'll adapt to the object's current position, rotation and scale (they'll 'follow' it). Children will automatically be deleted when the current object (ie. their parent) is deleted. Up to 255 children can be created. If no value is provided for this property, no children will be created.
ChildJointList: Optional list of joints to use to link the children to the parent. If defined, its indices must match those of the
ChildListproperty. Defaults to nothing.
Clock: Associates the corresponding clock and creates it if needed. If no value is provided, no clock will be associated (updates will only depend of the main (aka core) clock). Associated clocks are useful to achieve time localized stretching (only for the corresponding object). When an object is time strectched by an associated clock, all its properties will behave accordingly (spawners, FXs, physics and sound pitch).
Color: Defines a color (ie. teint) to apply on this object when rendered. This color will override any color defined in the current rendered orxGRAPHIC for this object. If none is provided, the color of the current orxGRAPHIC will be used is available, the white color (ie. no teint) will be used otherwise.
DepthScale: Defines if the object should be visually (and not physically) scaled when rendered, depending on its relative depth (Z axis) to the camera. If you want to achieve a physically correct display of an object with differential scrolling, this property should be set to true AND
both. If not you might get visual gaps at rendering. Howevere, if you don't use orxBODY for this object, it doesn't matter. By default its value is
Flip: Defines if the object should be flipped when rendered 2). It can be flipped on either
Yaxis or on the
bothaxes at the same time. If no value is provided, no flipping will occur.
Graphic: Config name of the orxGRAPHIC associated to this object. When an object is animated, the current frame's graphic will be displayed instead. If none is provided, the object will exist but won't be visible (ie. nothing will be displayed for it by the renderer).
Group: GroupId from the GroupList for the object to be rendered into (like a layer).
LifeTime: Specified the life time of this object in seconds. 0 means it'll be instantly deleted. It's default value is -1.0, which means the object has an infinite life time.
ParentCamera: Config name of the orxCAMERA that will be used as parent. This is very useful to place objects in the camera space for UI purposes, for example. If none is provided, the object won't have any parent except if it was created through a
ChildListof another object.
Pivot: Normally this is defined in the Object's
Graphicsection. However, setting Pivot here overrides graphic's value if present; truncate and round will adjust pivot values if they are not integers; z is ignored for 2D graphics;
Position: Initial position for this object, in pixels. If an object has a parent, this value will be considered in parent's space instead than in world space. By default its value is (0.0, 0.0, 0.0).
Repeat: Specifies if the object should be repeated (so as to achieve a tiling effect) when rendered. The vector specifies the number of times the object will be repeated on X and Y axes (Z being ignored). If none is provided, the value specified for the current orxGRAPHIC will be used. Please notice that the repeat property does not change the object's size, if you wish the object to be drawn several times (e. g.: you want to render the ground of your game, by having the same graphic several times) you need to set the
Scaleproperty as well.
Rotation: Initial 2D rotation for this object, in degrees. If an object has a parent, this value will be considered in parent's space instead than in world space. By default its value is 0.0.
Speed: Initial speed for this object, in pixels/second. Even objects without an orxBODY can use speed. By default its value is (0.0, 0.0, 0.0).
Scale: Initial scale for this object (Z component being ignored). By default its value is 1.0. (ie. (1.0, 1.0, 0.0) ))
ShaderList: List of orxSHADER to apply when this object will be rendered. The shader is applied after the object's rendering but object without any
Graphiccan also use them. Up to 4 shaders can be defined. If none is provided, no shader will be applied when the object is rendered.
SoundList: List of orxSOUND to apply on the object at its creation. They can be both music or sound. Up to 4 sounds can be defined. If none is provided, no sound will be created with this object.
Spawner: Config name of the orxSPAWNER that will be created and linked to this object. By default no spawner will be created.
TrackList: Timeline tracks will be played immediately. Up to 16 timeline tracks can be defined. Command Module notes is one way to use TrackList.
UseParentSpace: If set to
bothand the object has a valid parent orxCAMERA 3), its position and scale will be considered in parent's space, ie. values between 0.0 and 1.0 defines parent's size on each axis 4). Only one of the two parent property can be considered by using the value
rotation. Its value is
UseRelativeSpeed: If set to
true, the value of the
Speedproperty will be considered relatively to the current object's rotation and scale. By default its value is
We endeavor to keep the config properties on this page up to date as often as possible. For up to the minute config information for the latest version of Orx, check the most recent published at:
Additionally these files can be found under your orx source tree in the