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en:tutorials:creating_your_own_project

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en:tutorials:creating_your_own_project [2018/06/27 11:06 (16 months ago)]
sausage
en:tutorials:creating_your_own_project [2019/01/02 10:26 (9 months ago)]
sausage Added Interactive mode
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   * ''​init.sh''​ for Mac or Linux   * ''​init.sh''​ for Mac or Linux
   * ''​init.bat''​ for Windows.   * ''​init.bat''​ for Windows.
 +
 +
 +
 +===== Commandline Mode =====
  
 cd your way into the orx folder to try out the command. cd your way into the orx folder to try out the command.
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 [ 12:57:01 ] Init successful! [ 12:57:01 ] Init successful!
 </​code>​ </​code>​
 +
 +
 +
 +===== Interactive mode ===== 
 +
 +For those who prefer not to use the commandline,​ init can be clicked directly from the Windows Explorer (for windows), Finder on Mac, or for Linux... could be anything really.
 +
 +When you click on ''​init.bat''​ or ''​init.sh'',​ you will be asked for a path. If you enter something like:
 +
 +''​c:​\work\MyGame''​
 +
 +Then the folder above will be created, and ''​MyGame''​ will be name of the Solution / Workspace / or Project.
 +
 +In the same way for Linux or Mac if you could enter something like:
 +
 +''​~/​Documents/​MyGame''​
 +
 +
 +
 +===== Output =====
  
 The ''​init''​ command will create a folder ''​MyGame''​ in the folder path specified and will give you the following sub-directories:​ The ''​init''​ command will create a folder ''​MyGame''​ in the folder path specified and will give you the following sub-directories:​
en/tutorials/creating_your_own_project.txt · Last modified: 2019/03/04 04:50 (7 months ago) by sausage