User Tools

Site Tools


en:tutorials:lifetime

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
en:tutorials:lifetime [2019/05/29 13:25 (3 weeks ago)]
sausage [Track Lifetime]
en:tutorials:lifetime [2019/05/30 00:23 (3 weeks ago)] (current)
sausage
Line 113: Line 113:
  
  
-===== Track Lifetime ​(in development) ​=====+===== Track Lifetime =====
  
 Using this literal, the object'​s life will end when the attached track has finished it's job. Using this literal, the object'​s life will end when the attached track has finished it's job.
Line 132: Line 132:
 ===== Multiple Lifetime literals ===== ===== Multiple Lifetime literals =====
  
-You can combine two or more literals, or a value if you wish. If you do this, the object'​s lifetime will not end until all of the conditions are exhausted. For example:+You can combine two or more literals. If you do this, the object'​s lifetime will not end until all of the conditions are exhausted. For example:
  
 <code ini> <code ini>
Line 143: Line 143:
 AngularVelocity = 18 AngularVelocity = 18
 FXList ​         = FadeIn # ColorCycle FXList ​         = FadeIn # ColorCycle
-LifeTime ​       = 15 # fx+LifeTime ​       = sound fx
 </​code>​ </​code>​
  
-In this case, the fx will complete it's single cycle, and then the object will continue to live for a total of 15 seconds. Once both conditions are complete, it's curtains for the object.+In this case, the sound will play and the fx will complete it's single cycle. Once both conditions are complete, it's curtains for the object.
  
 ==== Conclusion ==== ==== Conclusion ====
en/tutorials/lifetime.txt ยท Last modified: 2019/05/30 00:23 (3 weeks ago) by sausage