This section contains all tutorials indexed by subject for orx, an opensource, portable, lightweight, data-driven & 2D-oriented game engine.
You can access the previous Tutorial Index here, or search below:
New Animation System Walkthrough Basic Animation Animation and Clearing Targets Scene Loading and Animation Realistic Walk Movement Creating Particle Explosions Addin for The Gimp to Extract Guides for Configuration Mouse over effect for buttons Creating an Insect Object (Animation)
8 Way Joystick / Gamepad Control Analog Joystick / Gamepad Control Remapping Controller Inputs Interaction, Control and Physics Realistic Walk Movement Creating Particle Explosions Mouse over effect for buttons Notes on input
Basic Object Semi-dynamic Objects and Level Mapping Objects in Classes with EventHandlers The Binding of Objects Object Traversing Notes on Rotation A natural-looking glowing ball effect Creating an Insect Object Creating an Object made of many Parts Passing items from one Object to another
An Introduction to Orx/Scroll The Binding of Objects Empty Orx/Scroll Project Creating your own orx/Scroll project using 'init' Creating Maps in ScrollEd Colliding ScrollObjects with Orx Objects Access Scroll class from ScrollObject ScrollObject to ScrollObject Communication Changing the Default Config File for orx/Scroll Moving a ScrollObject along a curve
Basic Physics and Collisions Physics Interaction, Control and Physics Using the Inkscape SVG to ORX Converter Creating an Object made of many Parts Creating an Insect Object (Animation) Weld Joint on parent/child Objects with Bodies Applying a force at a position point
Creating your own project using 'init'
How to use Premake to create a build configuration for your own project in any IDE/OS
XCode 3 Tutorial
Working with Android
Native Tutorial (deprecated)
Using the Android Demo as a template for your own projects