User Tools

Site Tools


en:tutorials:remapping_inputs

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
en:tutorials:remapping_inputs [2018/09/10 10:47 (12 months ago)]
sausage
en:tutorials:remapping_inputs [2018/09/28 11:53 (12 months ago)] (current)
sausage
Line 1: Line 1:
 ====== Remapping Controller Inputs ====== ====== Remapping Controller Inputs ======
  
-Joystick buttons, mouses button or keyboard keys can be mapped. These bindings can be removed in code and rebound. This is especially useful in games where the user is allowed to customise their own keys. It is also handy in terms of gamepads where there is little standard between manufacturers.+Joystick buttons, mouses button or keyboard keys can be mapped. These bindings can be removed in code and rebound. This is especially useful in games where the user is allowed to customise their own keys or changing what joystick button or stick operates what control
  
 This article is more a presentation of a remapping routine rather than a step by step tutorial. This article is more a presentation of a remapping routine rather than a step by step tutorial.
 +
 +<WRAP center round info 90%>
 +If you wish to simply use the existing built-in mappings for all controllers,​ [[en:​tutorials:​analog_joystick_gamepad_control|check this article first]]. If you wish to learn about additional standard mappings for all controllers,​ see [[en:​tutorials:​overriding_controller_mapping|Overriding a Controller mapping]].
 +</​WRAP>​
 +
  
 It introduces the use of the following functions: It introduces the use of the following functions:
en/tutorials/remapping_inputs.txt ยท Last modified: 2018/09/28 11:53 (12 months ago) by sausage