Sprites in Orx are called Objects. These are the heart of games in Orx.
Our platform game is going to need a hero. Let's replace the default object in our game with a hero object.
We will need a graphic image for the hero. One is available in the data\object assets folder called soldier.png:
First we need to create a graphic config that knows about the soldier.png image:
[HeroGraphic] Texture = soldier.png
Next, let's create an actual object that will use the HeroGraphic:
[HeroObject] Graphic = HeroGraphic Position = (50, 400, 0) Scale = 2
When a HeroObject is created in code, he will be placed at co-ordinates 50, 400 on the screen and scaled up 2x in size.
In code, replace the default object with ours:
Compile and run. You should get the following:
So that's great! Now you might be wondering, how does HeroGraphic know how to get solder.png from the data\objects folder? The answer is in the [Resource] section:
[Resource] Texture = ../data/object
We can specify multiple paths here and we will do so further down the track.
So good job! Next step is to animate our soldier.