Hexagon Shader Tut - Updated Example

Hi all, I've taken the hexagon shader example found here: http://orx-project.org/wiki/en/tutorials/community/sergeig/hexagongrid

and updated it with an axial/cubial coordinate system as detailed in this article: https://www.redblobgames.com/grids/hexagons/.

I believe it simplifies the original example a little bit, and also allows you to switch between horizontal and vertical orientations of hexagons quite easily.

You can find it here if you're interested: https://github.com/LudiG/tut_hex

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