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I have defined the player physics like this:
[Player] Position = (0, 0, 0) Scale = 1 AnimationSet = PlayerAnimationSet [PlayerAnimationSet] Texture = avion_sheet.png FrameSize = (64, 64, 0) PlayerIdle = 2 PlayerMoveFast = 2 StartAnim = PlayerIdle Pivot = center Body = PlayerBody [PlayerBody] PartList = PlayerBodyPart Dynamic = false [PlayerBodyPart] Type = box Solid = true SelfFlags = hero CheckMask = ufo
[Physics] / ShowDebug at true, i don't see neither the physic debug shape, nor coordinates axis.
That's odd, because with simpler objects (ufos which have no animations, body defined in the object entry) , i can see the physic shapes.
[Ufo] Graphic = UfoGraphic Body = UfoBody Pivot = center [UfoBody] PartList = UfoBodyPart Dynamic = false [UfoBodyPart] Type = sphere Solid = true SelfFlags = ufo CheckMask = ufo # hero
And it gives that:
I'm not sure where i should define Physics.
I tried to define
[Player] but with a box type, it raises an assert (no assert with sphere, strangely). Anyway, i see only coordinates axis in this case, not the debug shape.
Thank you for reading
Are you seeing any warning message about this when running in debug by any chance?
In any case, lemme venture a guess.
As you do not define any dimensions for your body part, orx will then look at the object's
Graphicin oder to select one automatically based on the
Graphic's side. However, your plane doesn't have a
Graphic. I think that is the root of your issue.
Thank you for the answer.
I have no messages in debug, but as you know, i'm using Nim so maybe there is less verbosity in debug.
I tried to add TopLeft and BottomRight to bodypart, with no visible change (i tried with full and then with a vector, but that doesn't change).
Mmh, the lack of warning message with a debug build is going to make your life difficult in the future.
fullwithout a graphic/size as orx has no mean to retrieve this information (that's the default settings, btw)
Thank you the time you've spent on this. As we have discussed on Discord channel too, i post the solution you've found for getting physics applied to the plane:
Now that all is set correctly in the ini, i have just to find why the physics events are not triggered
My pleasure! Glad it's working now.