I cant find installation documentation

edited June 2016 in Help request
I have 64 bit Ubuntu and i cant find installation documentation for orx libs and tools.
Can anyone point me to right direction.

Comments

  • edited June 2016
    Hi paxmees, welcome!

    There are a couple of linux tutorials on the wiki here: http://orx-project.org/wiki/tutorials/main#linux

    One is a specific setup tutorial, so that should be helpful. Let us know if the tutorial is still helpful or if it needs updating!
  • edited June 2016
    Hi paxmees and welcome here.

    In addition to the wiki sausage pointed you to, don't hesitate to come to the chat (either via the left tab on this site or directly at http://gitter.im/orx/orx) to ask more questions, there should always be people around to answer them.
  • edited June 2016
    I did that github setup.sh
    Checked installed library's.

    and ran make in code/build/linux

    What would be next steps
    To install the library's and headers, tools
  • edited June 2016
    Hi paxmees, a good next step is to take a look at the tutorial folder and see how the projects are laid out.

    There is a premake file to allow you to build your project type, codelite, or plain make.

    This guide might help you along with the next step of making your own project:

    http://orx-project.org/wiki/tutorials/community/sausage/using-premake-for-your-own-project
  • edited June 2016
    As a side note, if you want to install it "system-wide", you can do it by manually copying headers and libs to your /usr directory. However I believe most of us use local versions only instead.
  • edited August 2016
    good day!

    I would like to ask if there is any tutorial on installing orx via windows without using visual studio.
  • edited August 2016
    Hi salamandersnakesin,

    First, download instructions are here:
    http://orx-project.org/wiki/en/orx/main

    Then make sure you follow the readme instructions to download all the dependencies automatically.

    Finally, I'd recommend using the premake script to build a codelite project for windows. The following tutorial will show you how.

    http://orx-project.org/wiki/tutorials/community/sausage/using-premake-to-create-build-projects

    Let me know if you have any trouble with any steps.
  • edited August 2016
    thanks for the help. I am stuck with the following steps:

    add the external Jars and select where the jar is in the dialog.(at the /path/to/orx/code/lib/android named orxJava.jar)

    I cannot seem to find the orxJava.jar
    I am trying to import this on android studio
  • edited August 2016
    found it as soon as I hit this post. lol. it's in .java though
  • edited August 2016
    I think that android document you are following is quite old now and not compatible with Studio. If that page is now useless, I'll have it removed.

    Try following this one instead:

    "Working with Android"
    http://orx-project.org/wiki/deploying_your_application_to_android
  • edited August 2016
    Oh ok, you found it. But if you don't mind, keep a list of corrections and let us know if the page is of any further value.

    If it is, we'll fix up with your observations. We'd appreciate that a lot.
  • edited October 2016
    Its been a long time, but im back to retry.

    I have ubuntu 64bit 16.04 (willing to update to 16.10 if there is need)
    Steps done so far:
    pulled from bitbucket, setup.sh, premake4, installed some dev packages.
    And when i run make i get this:
    elgar@NUC5:~/develop/orx/code/build/linux/gmake$ make
    ==== Building orxLIB (debug64) ====
    Creating obj/x64/Debug/orxLIB
    orxPlugin_EmbeddedList.cpp
    orxModule.c
    orxType.c
    orxPlugin.c
    orxScreenshot.c
    orxFont.c
    orxGraphic.c
    orxTexture.c
    orxDisplay.c
    orxText.c
    orxBody.c
    orxPhysics.c
    orxStructure.c
    orxSpawner.c
    orxTimeLine.c
    orxObject.c
    orxFXPointer.c
    orxFX.c
    orxFrame.c
    orxAnimSet.c
    orxAnimPointer.c
    orxAnim.c
    orxMemory.c
    orxBank.c
    orxSoundPointer.c
    orxSoundSystem.c
    orxSound.c
    orxJoystick.c
    orxInput.c
    orxFile.c
    orxMouse.c
    orxKeyboard.c
    orxParam.c
    orxTree.c
    orxLinkList.c
    orxString.c
    orxHashTable.c
    orxCamera.c
    orxShaderPointer.c
    orxViewport.c
    orxShader.c
    orxRender.c
    orxCommand.c
    orxEvent.c
    orxConsole.c
    orxLocale.c
    orxResource.c
    orxThread.c
    orxConfig.c
    orxClock.c
    orxSystem.c
    orxVector.c
    orxMath.c
    orxProfiler.c
    orxDebug.c
    orxFPS.c
    Linking orxLIB
    Running post-build commands
    cp -f ../../../lib/dynamic/liborx*.so ../../../bin
    ==== Building orx (debug64) ====
    Creating obj/x64/Debug/orx
    orxMain.c
    Linking orx
    /usr/bin/ld: ../../../bin/orxd: hidden symbol `__cpu_model' in /usr/lib/gcc/x86_64-linux-gnu/5/libgcc.a(cpuinfo.o) is referenced by DSO
    /usr/bin/ld: final link failed: Bad value
    collect2: error: ld returned 1 exit status
    orx.make:305: recipe for target '../../../bin/orxd' failed
    make[1]: *** [../../../bin/orxd] Error 1
    Makefile:16: recipe for target 'orx' failed
    make: *** [orx] Error 2
    
  • edited October 2016
    Hmmm... without an instance of linux handy to check, first let's check your GCC version, as Iarwain just bumped it last week:

    "For those who use MinGW, I just bumped the version on the source repo, going from gcc 4.9.3 to gcc 5.3.0, which is MinGW's current"
  • edited October 2016
    Hi paxmees,

    I did run into this issue 10 days ago when upgrading to gcc 5.3.0, I remember finding many people who had the same issue with gcc 5.3.0 online but I don't remember what I did to fix it on my side, *at all*.
    It's a bit scary as it was only 10 days ago... I'll try to figure out what it was tonight and will let you know.
  • edited October 2016
    OK, I found the issue, it's due to a call to __builtin_cpu_supports("sse2") in stb_image.h.
    I think I have a sound work around but I'll also take the time to upgrade stb_image from 2.0b to 2.12 at the same time. =)
    I'll keep you posted when things have been pushed to bitbucket and github.
  • edited October 2016
    OK, it's in. If you sync it should build fine now, normally. Let us know if you encounter any other problems.
  • edited October 2016
    Thank You!
    It works now.
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