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  1. Improving the robustness and scalability of the configuration system

    Tang
    by Tang · January 2022
    #2 0x00007ffff77345d8 in orxStructure_Get (_u64GUID=0) at ../../../src/object/orxStructure.c
  2. Improving the robustness and scalability of the configuration system

    iarwain
    by iarwain · January 2022
    #2 0x00007ffff77345d8 in orxStructure_Get (_u64GUID=0) at ../../../src/object/orxStructure.c
  3. Improving the robustness and scalability of the configuration system

    Tang
    by Tang · January 2022
    #2 0x00007ffff77345d8 in orxStructure_Get (_u64GUID=0) at ../../../src/object/orxStructure.c
  4. orxParam questions

    iarwain
    by iarwain · June 2020
    * Cf. answer #2
  5. Drawing Tilemaps Help

    sacked
    by sacked · May 2020
    I've got 30k characters in a config file which make up a map, however its crashing with an error "No value for key <#24#25#26#27#28#29...". I dont see any reference to any maximum, a
  6. ORX code reorganization proposal

    iarwain
    by iarwain · September 2019
    * I really do not like CMake. In addition to having a terrible syntax, it also adds a dependency to end users, unless this has changed in the past few years (I admit it's been a while since I've last
  7. Unusual sprite sheet usage for new animation syste

    iarwain
    by iarwain · June 2017
    Well, you have two main options there:
  8. Proposal for Premake project templating

    sausage
    by sausage · September 2015
    #2. Execute premake and build based on the user's parameters
  9. A proposal on making orx more user friendly.

    sausage
    by sausage · September 2015
    I've split off Proposal <a rel="nofollow" href="https://orx-project.org/forum/search?Search=#2&amp;Mode=like&quot;&gt;#2&lt;/a&gt; regarding premake builds into i
  10. Proposal for Premake project templating

    sausage
    by sausage · September 2015
    This post is split off from: <a href="https://forum.orx-project.org/discussion/8234" rel="nofollow">https://forum.orx-project.org/discussion/8234</a> Proposal <a>…
  11. Tapping into physics updates

    iarwain
    by iarwain · February 2015
    <blockquote class="Quote UserQuote">
  12. Tapping into physics updates

    enobayram
    by enobayram · February 2015
    <b>iarwain wrote:</b>
  13. Tapping into physics updates

    iarwain
    by iarwain · February 2015
    <b>enobayram wrote:</b>
  14. gmake for Box2D and SOIL?

    PauloftheWest
    by PauloftheWest · July 2013
    #2 0x0000000000407f4b in orx_Execute (_u32NbParams=1,
  15. Polygon Intersection for buoyancy

    epoulsen
    by epoulsen · June 2013
    <blockquote class="Quote UserQuote">
  16. Explosion Animation

    kulak
    by kulak · June 2013
    #2 0x0000000100055699 in orxAnimSet_Delete at src/anim/orxAnimSet.c:1657
  17. Scroll: OnCreate vs. Manual Object Tree Traverse

    kulak
    by kulak · May 2013
    but with the hardcoded name. I like the option &lt;a href="https://orx-project.org/forum/search?Search=#3&amp;Mode=like&quot;&gt;#3&lt;/a&gt; as I will write less code in
  18. Random Crashes on Startup

    kulak
    by kulak · May 2013
    #2 0x00007fff85a88bd8 in CFEqual ()
  19. Crashes in Tutorials

    iarwain
    by iarwain · April 2013
    I did a quick try on windows 7/VS2010 and tutorial <a>I'll try on a macbook tonight.</a>
  20. Crashes in Tutorials

    kulak
    by kulak · April 2013
    #2 0x000000010000119c in InputUpdate at /Users/sergei/SWDev/CrossPlatform/orx/tutorial/build/mac/xcode/../../../src/02_Clock.c:132
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