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orx 1.16
Portable Game Engine
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#include "orxInclude.h"Go to the source code of this file.
Data Structures | |
| struct | orxPARAM |
Macros | |
| #define | orxPARAM_KU32_FLAG_MULTIPLE_ALLOWED 0x00000001 |
| #define | orxPARAM_KU32_FLAG_NONE 0x00000000 |
| #define | orxPARAM_KU32_FLAG_STOP_ON_ERROR 0x00000002 |
Typedefs | |
| typedef orxSTATUS(orxFASTCALL * | orxPARAM_INIT_FUNCTION) (orxU32 _u32NbParam, const orxSTRING _azParams[]) |
Functions | |
| orxDLLAPI orxSTATUS orxFASTCALL | orxParam_DisplayHelp () |
| orxDLLAPI void orxFASTCALL | orxParam_Exit () |
| orxDLLAPI orxSTATUS orxFASTCALL | orxParam_Init () |
| orxDLLAPI orxSTATUS orxFASTCALL | orxParam_Register (const orxPARAM *_pstParam) |
| orxDLLAPI orxSTATUS orxFASTCALL | orxParam_SetArgs (orxU32 _u32NbParams, orxSTRING _azParams[]) |
| orxDLLAPI void orxFASTCALL | orxParam_Setup () |
1.8.11