orx
1.14
Portable Game Engine
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#include "orxInclude.h"
#include "plugin/orxPluginCore.h"
#include "display/orxDisplay.h"
#include "object/orxFrame.h"
#include "object/orxObject.h"
#include "render/orxViewport.h"
Go to the source code of this file.
Data Structures | |
struct | orxRENDER_EVENT_PAYLOAD |
Functions | |
orxDLLAPI void orxFASTCALL | orxRender_Exit () |
orxDLLAPI orxVECTOR *orxFASTCALL | orxRender_GetScreenPosition (const orxVECTOR *_pvWorldPosition, const orxVIEWPORT *_pstViewport, orxVECTOR *_pvScreenPosition) |
orxDLLAPI orxVECTOR *orxFASTCALL | orxRender_GetWorldPosition (const orxVECTOR *_pvScreenPosition, const orxVIEWPORT *_pstViewport, orxVECTOR *_pvWorldPosition) |
orxDLLAPI orxSTATUS orxFASTCALL | orxRender_Init () |
orxDLLAPI void orxFASTCALL | orxRender_Setup () |