orx
1.14
Portable Game Engine
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Go to the source code of this file.
Macros | |
#define | orxTHREAD_GET_FLAG_FROM_ID(ID) (1 << (ID)) |
#define | orxTHREAD_KU32_FLAG_NONE 0 |
#define | orxTHREAD_KU32_MAIN_THREAD_ID 0 |
#define | orxTHREAD_KU32_MASK_ALL (((1 << orxTHREAD_KU32_MAX_THREAD_NUMBER) - 1) & ~(1 << orxTHREAD_KU32_MAIN_THREAD_ID)) /* Mask all (for orxThread_Enable) */ |
#define | orxTHREAD_KU32_MAX_THREAD_NUMBER 16 |
Typedefs | |
typedef orxSTATUS(orxFASTCALL * | orxTHREAD_FUNCTION) (void *_pContext) |
typedef struct __orxTHREAD_SEMAPHORE_t | orxTHREAD_SEMAPHORE |