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orx 1.17
Portable Game Engine
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#include <orxStructure.h>
Data Fields | |
| union { | |
| orxLINKLIST_NODE stLinkListNode | |
| orxTREE_NODE stTreeNode | |
| } | stStorage |
| orxU32 | u32Flags |
| orxU32 | u32RefCount |
| orxU64 | u64GUID |
| orxU64 | u64OwnerGUID |
Public structure (Must be first derived structure member!)
Definition at line 163 of file orxStructure.h.
| orxLINKLIST_NODE orxSTRUCTURE::stLinkListNode |
Linklist node : 36/48
Definition at line 172 of file orxStructure.h.
| union { ... } orxSTRUCTURE::stStorage |
Storage node union : 48/64
| orxTREE_NODE orxSTRUCTURE::stTreeNode |
Tree node : 44/64
Definition at line 173 of file orxStructure.h.
| orxU32 orxSTRUCTURE::u32Flags |
Flags : 20/20
Definition at line 167 of file orxStructure.h.
| orxU32 orxSTRUCTURE::u32RefCount |
Ref count : 24/24
Definition at line 168 of file orxStructure.h.
| orxU64 orxSTRUCTURE::u64GUID |
Structure GUID : 8/8
Definition at line 165 of file orxStructure.h.
| orxU64 orxSTRUCTURE::u64OwnerGUID |
Owner's GUID : 16/16
Definition at line 166 of file orxStructure.h.
1.8.11