orx  1.14
Portable Game Engine
orxSTRUCTURE Struct Reference

#include <orxStructure.h>

Data Fields

union {
   orxLINKLIST_NODE   stLinkListNode
 
   orxTREE_NODE   stTreeNode
 
stStorage
 
orxU32 u32Flags
 
orxU32 u32RefCount
 
orxU64 u64GUID
 
orxU64 u64OwnerGUID
 

Detailed Description

Public structure (Must be first derived structure member!)

Definition at line 163 of file orxStructure.h.

Field Documentation

orxLINKLIST_NODE orxSTRUCTURE::stLinkListNode

Linklist node : 36/48

Definition at line 172 of file orxStructure.h.

union { ... } orxSTRUCTURE::stStorage

Storage node union : 48/64

orxTREE_NODE orxSTRUCTURE::stTreeNode

Tree node : 44/64

Definition at line 173 of file orxStructure.h.

orxU32 orxSTRUCTURE::u32Flags

Flags : 20/20

Definition at line 167 of file orxStructure.h.

orxU32 orxSTRUCTURE::u32RefCount

Ref count : 24/24

Definition at line 168 of file orxStructure.h.

orxU64 orxSTRUCTURE::u64GUID

Structure GUID : 8/8

Definition at line 165 of file orxStructure.h.

orxU64 orxSTRUCTURE::u64OwnerGUID

Owner's GUID : 16/16

Definition at line 166 of file orxStructure.h.


The documentation for this struct was generated from the following file:

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