====== Getting the source section of a value ====== This is for sections that are inherited, and you want to know what section the inherited value comes from. ===== Example Config ===== [WeaponPointing] Hits = 10000 [Weapons@WeaponPointing] Plasma = true Beam = true [Enemy@Weapons] Type = Boss ===== Code ===== if (orxConfig_HasSection("Enemy")){ if (orxConfig_PushSection("Enemy") != orxSTATUS_FAILURE){ orxU32 hits = orxConfig_GetU32("Hits"); const orxSTRING sectionHitIsIn = orxConfig_GetValueSource("Hits"); } } ===== Result ===== 10000 WeaponPointing ===== See also ===== - [[en:orx:config:main|Main Config Overview]] - [[en:examples:config:main|Configuration Examples]] - [[en:tutorials:main#config|Configuration Tutorials]]