====== Dynamic FX Values ====== When you need to change the values in the FX. Any further objects created using the FX will use the new values. ===== Code ===== if (orxConfig_PushSection("GrowFXSlot")){ orxConfig_SetFloat("EndValue", someNewScaleVectorValue.fX); orxConfig_PopSection(); } orxObject_CreateFromConfig("ObjectUsingGrowFX"); ===== Config ===== [GrowFX] SlotList = GrowFXSlot Loop = false DoNotCache = true ;<----- this is the important setting. Allows the values of the FX to change [GrowFXSlot] Type = scale Curve = linear StartTime = 0.0 EndTime = 1.0 StartValue = 0.1 EndValue = 1.0 ; <----- value when app starts. But our code will alter this. Absolute = true [ObjectUsingGrowFX] FXList = GrowFX