====== Having a Parent Object die after all children have died ======
This example shows children with a random lifetime, and the parent dying only after all children have expired.
===== Config =====
[WarningObject]
Position = (0, 0, -0.2)
ChildList = FlashingTopObject # IconObject # WarningTextObject
LifeTime = child
[FlashingTopObject]
Graphic = FlashingTopGraphic
Position = (0, 0, 0)
LifeTime = 1~10
[IconObject]
Graphic = IconObjectGraphic
Position = (0, 50, 0)
LifeTime = 1~10
[WarningTextObject]
Graphic = WarningTextObjectGraphic
Position = (0, 100, 0)
LifeTime = 1~10
===== See also =====
[[en:tutorials:objects:lifetime|Object Lifetime Tutorial]]