====== Sine effect on an Object ====== ===== Assets ===== {{examples:shaders:chicken.png|}} ===== Code ===== orxObject_CreateFromConfig("Chicken"); ===== Config ===== [Chicken] Graphic = @ Texture = chicken.png ShaderList = SineShader [SineShader] ParamList = texture # time time = time UseCustomParam = true Code = " void main() { #define BENDS 16.0 #define SINE_HEIGHT 20.0 //less is higher vec2 p = gl_TexCoord[0].xy; vec2 sineAffectedP = vec2(p.x, p.y + (sin((p.x*BENDS - (time*2.0))) / SINE_HEIGHT) ); vec4 texFragment = texture2D(texture, sineAffectedP ); gl_FragColor.rgba = vec4(texFragment.rgb, 1.0); }" ===== Result ===== {{ examples:shaders:chicken-sined.gif |}}