====== Spawner on an Object ====== ===== Assets ===== {{ :examples:spawners:spawner-gun.png?nolink&100 |}} {{ :examples:spawners:spawner-bullet.png?nolink&33 |}} ===== Code ===== orxObject_CreateFromConfig("CannonObject"); ===== Config ===== [BulletObject] Graphic = BulletGraphic Speed = (300, -15, 0) ~ (300, 15, 0) ;each bullet goes right with variable height. LifeTime = 2.0 [BulletGraphic] Texture = spawner-bullet.png [CannonObject] Graphic = CannonGraphic Position = (100, 100, 0) Scale = 5 Spawner = CannonSpawner [CannonGraphic] Texture = spawner-gun.png [CannonSpawner] Object = BulletObject WaveSize = 1 WaveDelay = 0.2 ActiveObject = 10 Position = (10, -1, 0)