====== Change Text Object String ====== ===== Code ===== orxOBJECT *scoreObject = orxObject_CreateFromConfig("ScoreObject"); orxObject_SetTextString(scoreObject, (orxCHAR*)"123456"); ===== Config ===== [ScoreObject] Graphic = ScoreGraphic Position = (20, 20, 0) [ScoreGraphic] Text = ScoreText Pivot = top left [ScoreText] String = 000000