====== Part 14 – FX ====== Every game needs an objective. In our game, the hero needs to the top of the platforms to reach the flashing star. We don't have a star asset, so I've provided one below: {{ :guides:beginners:star.png?nolink |}} Right and click this image and save it as "star.png" in the ''data/texture'' folder in our project. Create a object section for this star and position it at the top right hand platform: [StarGraphic] Texture = star.png [StarObject] Graphic = StarGraphic Position = (290, -260, 0) Add the star to the Scene section's child list so that it is created when the platforms are: [Scene] ChildList = PlatformObject # MiddlePlatformObject # TopLeftPlatformObject # TopPlatformObject # TopRightPlatformObject # StarObject (Don't forget the ''#'' on the line above ''StarObject''). Run the game and you will have a star in the top right hand corner: {{:guides:beginners:beginners-33-star-positioned.png?nolink|}} It will be nice if the star pulses colour and slowly turns. We can use two FXSlot sections for this: [StarFlashSlotFX] Type = color Curve = sine StartTime = 0 EndTime = 1 Absolute = true StartValue = (255,0,0) EndValue = (255,255,0) [StarRotateSlotFX] Type = rotation Curve = linear StartTime = 0 EndTime = 2 StartValue = 0 EndValue = 359 Now group the two slots under one FX section: [StarFX] SlotList = StarFlashSlotFX # StarRotateSlotFX KeepInCache = true Loop = true The FX section will be in charge of ensuring they stay in memory and that they both loop. Add the FX to the StarObject: [StarObject] Graphic = StarGraphic Position = (290, -260, 0) FXList = StarFX Cool. Run that and the star should turn and flash. The only problem is that the turning pivot for the star is a little off. Fix that on the StarGraphic: [StarGraphic] Texture = star.png Pivot = center Run that. And it will turn nicely. One more tweak, a minor detail: As the sprite is turning, there are some jaggies. Smooth them out my applying ''Smoothing'' to the ''StarObject'': [StarObject] Graphic = StarGraphic Position = (290, -260, 0) FXList = StarFX Pivot = center Smoothing = true Run that and you should get: {{:guides:beginners:beginners-34-star-fx.png?nolink|}} Great! Next, is to make the hero collide with the star in order to win the game. The star object will need a static body, with a solid body part: [StarBody] Dynamic = false PartList = StarBodyPart [StarBodyPart] Type = box Solid = true SelfFlags = star CheckMask = hero And add the body to the ''StarObject'': [StarObject] Graphic = StarGraphic Position = (290, -260, 0) FXList = StarFX Smoothing = true Body = StarBody We've also declared flags to make sure that we only care if the star collides with the hero and nothing else. We will set that collision up in a moment. ---- Next: [[en:guides:beginners:collision_events|Part 15 – Collision Events.]] {{section>en:guides:beginners:toc&noheader&nofooter&noeditbutton}}