====== Web Color Literals ====== Color literals have been added for all HTML web colors. The list can be modified/expanded directly inside the Color config section. These colors can be used for Object, Graphic and FX ''Color'' values (StartValue/EndValue when the Curve = color) as well as Viewport ''BackgroundColor''. The list of web colors can be found at: https://en.wikipedia.org/wiki/Web_colors#Extended_colors All the colors are stored inside a config section named ''[Color]'', they can also be retrieved by the user or even modified/extended like this: [Color] MyShadeOfGrey = (100, 100, 100) This would allow usage on an object, for example: [MyObject] Color = MyShadeOfGrey All the official web colors have been added. Therefore you could use a color on an object like this: [Object] Color = PowderBlue This is opposed to using an RGB color vector: [Object] Color = (176, 224, 230) All the colors under section ''[Color]'', which can be extended/modified at will. And there also are vectors in the code source as well that match all the web colors. For example: ''orxVECTOR_POWDER_BLUE''. You can find all these in: orx\code\include\display\orxColorList.inc Lower case and Pascal Case variants both work, with or without spaces. Therefore you can use combinations like: * LimeGreen * lime green * Lime Green This won't work: * limeGreen * lime Green Worth noting that this feature does not extend to shaders. The issue being that in the case of Object, Graphic and FX, using a color literal is unambiguous. But in the case of a shader, someone could be using a texture named "Black" or "White", and instead of a texture with this name would become a vector instead. The safest approach in the case of shaders is to leave it explicit: [ObjectMoon] MoonColor = @Color.blue [Shader] ParamList = LightColor LightColor = @ObjectMoon.MoonColor